The world ended on the day the bombs fell. Since then, it’s always been like this: disease, hunger, death. The ruling Aristocrats — a faceless oligarchy that controls all resources — have unchallenged authority. There’s never enough food, water, or vaccine to go around. The rich receive regular dose...
The world ended on the day the bombs fell. Since then, it’s always been like this: disease, hunger, death. The ruling Aristocrats — a faceless oligarchy that controls all resources — have unchallenged authority. There’s never enough food, water, or vaccine to go around. The rich receive regular doses of vaccinations in exchange for their unconditional government support. The poor live in fear, superstition, and squalor until they die.
Amy Wellard, a young woman reluctantly working for the government to qualify for the vaccine lottery, believes there’s a cure — and she’s going to find it. Even if it costs her her life.
Full voice acting
Behind-the-scenes commentary mode
Explore a lush, post-apocalyptic world
Goodies
Contents
Standard Edition
Special Edition
avatars
concept arts
soundtrack (MP3)
posters
voiceover videos
wallpapers
System requirements
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DRM FREE. No activation or online connection required to play.
I played this game right after Thimbleweed Park so comparatively this one is just ok. Except for the chalkboard puzzle, all others are relatively easy. Exploration of each location is quite limited making puzzle solving mostly linear and obvious. The feature of multiple endings was a plus and the story-line evolves quite well so that the player's primary goal changes a couple of times.
I appreciate imagination & effort into Shardlight, but thin plotline doesn't fulfill or explain much that is mentioned in the description beside the technical aspects (very low resolution) affect possible potential in this point-&-click with dialogue choices adventure. Very linear, guided, & fundamental to the genre.
Interesting story and setting, though it would benefit from a little more time. The ending felt especially rushed, and some of the things that were hinted about Tiberius were not used.
The puzzles were on the easy side; and, the one or two points where i was stuck were mostly of the pixel-hunty variety.
I've enjoyed some of the developer's other games (Technobabylon, Unavowed, the Blackwell series) but by their standards this is very thin soup. An insipid main character, a lame religious cult, no engaging emotional situations or interesting moral dilemmas, uninspired scenario and scriptwriting, formulaic gophering puzzles.
Sci-fi can say interesting things about the present, but not in this case. The scenario reverses reality. American society has been destroyed in a nuclear bombardment (that is somehow failed to counter) and a permanent pandemic is raging, with a government maintaining control by controlling supply of remediatory medicine (which they call "vaccine"). I suppose that part could have been interesting, but why is the government doing this? Well, the dictator reasons, the original bombings were by jealous Chinese and Russian states, who wanted to take America's material resources. If people recovered from the disease, America would thrive again, and the Chinese and Russians would just bomb again. This scenario obviously bears no relation to reality, and tells us nothing about the path by which an American authoritarian regime might ascend or how it would reason. Nor do the political factions chosen, who are styled after the French ancien regime and the Jacobin left, with the moral apparently being that dictators are bad (which is true but hardly very insightful). So we're dealing with a gritty dystopia which is really an escapist scenario in which no internal fissions in America's society are identified, America is absolved of its own behaviour (bombing countries to control their resources) which is projected onto its official enemies, and the political dilemmas posed are those of 18th century France, understood through the lens of a late 20th century liberalism that is not interrogated at all. It's an almost systematic evasion of the realities an interesting sci-fi would be exploring.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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