The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner - a mercenary living on the fring...
The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner - a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done... by any means necessary.
In the urban sprawl of the Seattle metroplex, the search for a mysterious killer sets you on a trail that leads from the darkest slums to the city’s most powerful megacorps. You will need to tread carefully, enlist the aid of other runners, and master powerful forces of technology and magic in order to emerge from the shadows of Seattle unscathed.
The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG.
Powerful Content Creation: With the Shadowrun Returns Editor, everyone is empowered to create and share their own stories and campaigns with the Shadowrun community. You can even explore the entire Shadowrun Returns Seattle campaign in the Editor directly - see how it was built and borrow as much as you need to jump-start your own creations! No advanced coding or art skills are required to create content using the SRR Editor.
Gripping Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With the variety of weapons and spells at your disposal, every turn is filled with meaningful choices. A successful run requires commanding a team of runners with the right balance of combat, tech, and magical abilities.
Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun Returns’ classless skill system allows you to grow your character in any direction you choose. Want to start summoning spirits as an ork Shaman and evolve into a cybered-up weapon specialist? Do it!
Engaging 2D/3D Art Style: Shadowrun Returns mixes dynamic 3D characters and lighting with a vibrant, hand-painted environment. Illustrated character portraits bring every conversation to life. Explore a world filled with detail, from the slums of the Redmond Barrens to the extravagant offices of powerful corporations.
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Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Recommended system requirements:
By playing any game published by Paradox Interactive AB, you (i) agree to be bound by the User Agreement and (ii) confirm that you have read and understood the Privacy Policy.
Burntout on turn based CRPG types, but it was this IP's odd mixture of magic and future tech that peaked my interest. Lots of cool concepts with very accessible gameplay. A good introductory game for those new to the genre and those who have been away from the genre for a very long time.
It is not a bad game. It is not a very good one either.
Graphics: They are nice and have a very nice aesthetic. They do their job nice, delivering a feeling of a cyberpunk, fantasy, magic world. Unfortunately this world feels empty and without a soul. I would like to see better magical and weapon effects too. They look simple, uninteresting, without any serious impact when they hit.
Sound: Nice music but repetitive. Once again, the audio effects are on par with the visuals: simple and uninteresting.
Controls: You use the mouse to move the cursor.
Story: Interesting. With a small twist. What seems like a simple job at the beginning, all of a sudden you save the world. Could be expanded more. Not bad on average. The whole "hacking" thing falls flat on its face though, it was a missed opportunity there.
In conclusion: It's a small game (10-15 hours depending on how you play), a nice effort but it feels a bit rushed or unfinished. It's the result of a small team with a small budget I guess. Certainly worth getting on a discount.
Some people complain about the linearity of the game. It's true the game is linear, but I don't really mind linearity as long as the story is good enough. And it's well beyond good enough here.
It's really fun to design and level up your character. There are many dialog options and actions based on your character's attributes which really help to cement the feel of immersion, that you really are this character and not just an excel sheet of attributes and statistics.
Strategic combat is deep and engaging.
-Cons:
It's part of the story that you can hire henchmen to go with you on missions. It would have been great if it were possible to create custom henchmen(Like in Divinity Original Sin) instead of only picking the ones that are on offer. However, I'm pretty sure that custom henchmen would break the balance of the game.
I've had the game in my library for ages before I finally gave it a shot. Better late than never I guess. I enjoyed my time in a Cyberpunk version of Seattle. Great atmosphere, gripping story, plenty of customization options and interesting and (for the most part) likable characters.
There are only a few minor hiccups as to why I didn't give it five stars: the slight lack of variety in the soundtrack (especially the music during the combat can get annoying if you take your time), the Matrix bits were a little tedious and I do miss voice-over, at least for the major characters. Still, all in all, I had a memorable 20 hr journey through an immersive Sci-Fi/Noir story.
Now on to Dragonfall and Hong Kong...
I may say I am quite satisfied after my first turn of gameplay. It took me around fifteen hours to walk throughout the story. English isn't my native language, so I had a couple problems with well-understand whole text. I mean about as describtions as dialogues too. I cannot fully give feedback of game's content, I guess but basicly The Shadowrun is a simple game.
My first feelings about gameplay was quite average, because there was too much text and too less action at the beginning (that's for me). After a few quest the gameplay's rising and the story seems to looks like sensable. Mid and endgame is addictive. I'd say the story has couple of twists and isn't linear.
The Shadowrun Returns has a decent mechanic of develope character and there's a few kinds of races to pick. It's good start with cRPG games, I would say. In my opinion the game gives a well-expenrience with solid gameplay. It has everyting what should have a game like that. A story? Check. A turn-based fights? Check. A couple of character to play? Check. A character tree development? Check. Some of us could say "yeah, yeah... but it's not enough, not that cool and so on". Then I think it's a decent entertiemant, maybe not on a big Scale, but pretty well for starting.
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