Posted on: October 1, 2024

amogorkon
Verified ownerGames: 267 Reviews: 2
Love it!
Shadowrun at its finest.
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Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
By playing any game published by Paradox Interactive AB, you (i) agree to be bound by the User Agreement and (ii) confirm that you have read and understood the Privacy Policy.
Paradox User Agreement
Paradox Privacy Policy
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Game length provided by HowLongToBeat
Posted on: October 1, 2024

amogorkon
Verified ownerGames: 267 Reviews: 2
Love it!
Shadowrun at its finest.
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Posted on: July 16, 2025

Gorudias
Verified ownerGames: 20 Reviews: 2
It's FASA...
Everything shadowrun (with the exception of the x360fps) is a jewel that all should be thankful to ever have in their grasp.
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Posted on: July 16, 2025

Sucrose101
Verified ownerGames: 26 Reviews: 1
Well worth your time
I'm not as fond of this game as Dragonfall, but it's still an exceptional story, with expanded and interesting options for the combat system, and the same fun ways to accomplish missions by multiple means.
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Posted on: August 24, 2025

Gwyntee
Verified ownerGames: 1037 Reviews: 8
An HBS Masterpiece
What sets this game apart are the DETAILs, the authentic cultural and linguistic details married to the original flavor of the trademarked Shadowrun genre. There is enormous side flavor detailing that you really ought to read to get the full enjoyment of this HBS offering. Everything from Shadoweb poetry contests to job ad chitchat and hilarious banter. Every character has a different personality and some real depth. Even shopkeepers are memorable folk in this story. There are some REALLY tough challenges. Stealth was NOT my forte. Though I played a Decker, WHAMBAM was more my style most of the time. Stealth taked more skill and offers more rewards. There is more than one path forward, but the story is mostly linear. I think it might be good for 2-3 playthoughs, unlike BG & BG2 which can be played multiple times with slightly differing paths. What sets this story apart is it's flavor. HBS did an incredible job giving the feel of a gritty underworld game without forcing players into too much dirtiness. If there was any room for improvement, I would slow down the Karma point awards, offer more job options and vary the banter based upon the chosen background (from a few options) and skill set of the player character. All in all, I found this game thoroughly delightful, challenging and tense sometimes but mostly just plain like doing a deep immersion in a series of really well-written science fiction books where you get to change some elements of the story as you read it.
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Posted on: May 6, 2018

Akalabeth
Verified ownerGames: 649 Reviews: 92
Needs Polish + Push the Gameplay
I enjoyed the previous two games, but the third time around the production values are starting to become apparent to me. The main problem I have is that the world just feels so stiff, visually, visit someone in their bunk and text says they're working on their computer- the character is standing there, another is eating ramen, while standing there, another is working out, while standing there. Come one HBS, hire another animator and put in some more animation cycles to at the very least give your crew some more character, if not the BG characters. If some hobos are at a burning can, show them warming their hands. I feel they put all their art budget into environments, and maybe character design and very little into the animation itself that moves these characters and helps the world come alive. Story-wise, its okay. There were a few twists but foreshadowing gave the ending away very early on into the game. Game play wise, they've changed the Matrix. While I enjoy it, generally it's about sneaking past cameras and playing simon says with your numpad. While if you raise the alarm past safe limits, it's a reload since the respond team obliterated me every time. I think the alarm rating should have different levels of response, brining assets online at different thresholds. Also the game in many ways feels repetitive. Many of the missions are very much the same, talk to a few people, find some stuff in a room, maybe hack a computer and then have 1-3 fights. I don't know if its possible to pass a mission without killing people but I was never able to do it. From the world the gameplay seems like it should be more like Deus Ex, with multiple solutions to at least some missions. Maybe some missions are hot and heavy, guns blazing, others more subterfuge. Need some variety. Overall: Enjoyable game, but the formula is threadbare at this point. HBS needs to up their game in the next iteration if one comes along.
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