Shadow Man: Remastered is a complete overhaul of the classic game with restored, previously cut content!
3 New Levels:
"Summer Camp, Florida" (Day and Night)
"Salvage Yard, Mojave Desert" (Day and Night)
"Asylum Station 2 - Experimentation Rooms"
New Audio (from the original games composer, Ti...
Shadow Man: Remastered is a complete overhaul of the classic game with restored, previously cut content!
3 New Levels:
"Summer Camp, Florida" (Day and Night)
"Salvage Yard, Mojave Desert" (Day and Night)
"Asylum Station 2 - Experimentation Rooms"
New Audio (from the original games composer, Tim Haywood):
Remastered music and SFX
New music and SFX for the restored levels
Restored cut/unused voice dialog in levels
Art Updates:
Switch between the original textures and the new high resolution textures
HD Textures for all levels and objects
Nvidia Intro Cutscene Textures
HD HUD and inventory icons plus a new icon for the Shadow Gun
Restored unused animations
Restored several cut and censored models from the original levels
N64 Gad Icons
Gameplay Improvements:
New weapon wheel to select weapons faster as time is slowed down
Improved controls
Improved destructible objects using Bullet Physics
Auto targeting
Tweaked/improved AI
Levels rearranged as originally intended
A ton of fixes across the entire game to each level from object to geometry fixes
Fixes to the localization for English, French, German, Spanish, and Italian
New Weapons:
A second Violator (Consistent with the N64 version)
Sawed-off Shotgun (replaces the second regular shotgun)
New model and many sound variations for the Shadow Gun
New Enemies:
Yort
Yort Floater
The Seraph Queen
Seraph
Dead Worm
Unused zombie restored in Station 2
One arm Tenement Zombie.
Rendering Improvements:
Support for 4k resolution with 240hz refresh rate
Dynamic Per Pixel Lighting
Clustered Forward Shadow Mapping
Order-independent transparency
New Post Processing Effects:
Ambient Occlusion
Antialiasing
Anisotropic Filtering
Motion Blur
Film Grain
Depth of Field
Secrets:
All the secrets from the N64/Dreamcast/PC included in this remaster
Plus many more to be discovered!
Shadow Man (Shadowman) is a licensed Trademark of Valiant Entertainment and is used with their express permission.
Shadow Man Remastered and the KEX Engine are the properties of Night Dive Studios, Inc.
Popular achievements
Seed of Darkness
Find and take a Dark Soul
common
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55.61%
In his footsteps
Open a Coffin Gate
common
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56.95%
Do you do Voodoo?
Find a Voodoo weapon
common
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40.99%
Goodies
comic (40 pages) (ENG)
System requirements
Minimum system requirements:
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I am stunned how many great reviews there are for this and I was doubting myself, if I even played the same game.
There are so many bugs in here. From the classic sound bugs, over graphical glitches to controller bugs whereas my controller constantly got input from my triggers but I didn't do anything which resulted in turbofire mode and auto cutscenes skips. No it was not my controller, I checked in Windows and in other games. Its just here.
It also has no functioning german Subtitles. The Font is missing ÖÜÄ and ß. Meaning half of the words in the subtitles are complete garbage.
Nothing here is unpatchable. If they WANT, they could fix all of these problems. But as long as it is like this, I would strongly advise you to wait before buying this Remaster. In my opinion its not worth 15 Bucks right now.
Last time i have finished the game was 2009, now i just wanted to look into the Remaster and played through it again. The Remaster is well done; better graphics, better controls, still the amazing soundtrack and sound design and three new, huge, and very well designed level. Shadow man is one of the best games of the late 90s and the Remaster is worth every penny.
Loved this game back on the N64.
Played the regular pc version once, it was unbearable for some reason.
This remaster is pretty much how I remember it on the N64, but much easier on the eyes, and tons smoother to play.
If you have any kind of positive memory of Shadowman this is a must own imo.
For the new peeps, this is a pretty rough 3rd persons adventure and takes some getting into to if you're used to stuff like the new tomb raiders and uncharted. But if you want to see what the old timers spent their time on back in the day give this a go.
There is pretty much no handholding, and the layout can be confusing, but its very satisfying to figure out where you need to go on your own with just the directions (or lack there of) that the game gives.
That said, there is absolutely no shame in looking at a walkthrough when you're stuck.
General tip, F5 quicksave is your friend, especially in the voodoo temples where one tiny platforming mistake can throw you back all the way to the start.
As for the added stuff, its fine, its oke, but I can see why they decided to leave it out of the full game back on the N64.
I finished Shadow Man countless times on the N64, yet the updated controls, visual effects, and restored content of this remaster make gameplay feel fresh and new again. Dark horror has never been finer!
Shadow Man has been lovingly restored for the modern gaming era and holds up surprisingly well despite being over 20 years old. Full kudos to Nightdive Studios for their attention to detail and respect for the original content.
Check my analysis on YouTube if that's your jam: https://youtu.be/BBFEMai4aFU
Lovely atmosphere, mundane but entertaining enough combat, decent story even if kitsch at points and an interesting protagonist. So what made me hate it in the end? The no map, walkthrough aspect. I´m not someone who plays games in one sitting. I also dont like handholding, this game hates handholding and that´s good, but it also fails giving players somewhat the tools to selfdirect. You have several hub worlds, kind of like dark souls, you have to find a certain level of souls to enter certain worlds to progress through portals, how you progress is more open than it first seems, good BUT level design can be very confusing SOMETIMES.
Which, together with several portals strewn around several hub worlds, creates A SHIT TON OF BACKTRACKING. Once you forgot where this one portal is, and you dont have a map in the beginning or at all, haven´t played far enough, and you can´t even mark it yourself on a map like in deus ex, you get lost and maybe just instead of backtracking want to look up a walkthrough.The real answer to this is to go full old school and write down all the portals in each hub world on a notepad with pencil and paper. Also, the game can say fuck you sometimes.
Some bossfights are garbage. Platforming in this game is MEH. feels like improved early tomb raider bad and in the temple bossfight, you literally have to jump from platform to platform with one shot kill lava all around you . Actually harder than dark souls for me and not entertaining or fun at all. There´s actually more bad than good. I mean the remaster job is godlike, but the actual game didn´t age well. What aged well is atmosphere. And atmosphere alone. The game failed to give me reasons to explore, just mundane collectible shit for powerups and level ups. I wish I would have researched more before buying it. Not my cup of tea. Old school tomb raider and dark souls fans will love it though I´m sure. So be warned, unfair platforming, mediocre combat, and confusing levels. Notepad + Pencil!
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