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Seven: Enhanced Collector's Edition

in library

4/5

( 9 Reviews )

4

9 Reviews

English & 10 more
39.9939.99
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Seven: Enhanced Collector's Edition
Description
Seven: The Days Long Gone Digital Collector's Edition contains: - Digital version of Seven: The Days Long Gone. - Digital Artbook, containing each and every work from the development process – sketches and fully-fledged art works, presenting the concept for the rich environment of Peh Island – loc...
User reviews

4/5

( 9 Reviews )

4

9 Reviews

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Product details
2017, Fool's Theory, ...
System requirements
Windows 7 / 8 / 10 (64-bit), Intel Core i5-2400 AMD FX-8320, 4 GB RAM, GeForce GTX 660 2GB AMD Radeo...
FAQ
Description
Seven: The Days Long Gone Digital Collector's Edition contains:
- Digital version of Seven: The Days Long Gone.
- Digital Artbook, containing each and every work from the development process – sketches and fully-fledged art works, presenting the concept for the rich environment of Peh Island – locations, monsters and characters.
- Digital Soundtrack – captivating music by The Witcher 3: Wild Hunt composer, Marcin Przybyłowicz.
- Digital Map of the fascinating island of Peh, filled with mysterious technology and Dark Age folklore.
- Digital Guidebook, featuring a handy introduction to the world of Seven: The Days Long Gone and game mechanics; it may be useful for some, if some missions prove too big of a challenge.


Seven: The Days Long Gone is an open-world, isometric role-playing game, in which you play as Teriel, a master thief sent on a mission that will shake the foundations of the Vetrall Empire. Free roam across the vibrant prison island of Peh, and choose whether to help or exploit its many citizens.

If there’s one place that Master Thief Teriel avoids at all costs, it’s the prison island of Peh. But when a daring heist takes an unexpected turn, Teriel finds himself shackled on an airship bound for the infamous island. To make matters worse, the daemon inside his head makes it very clear that the thief will never leave unless he does exactly what he’s told.

In Seven: The Days Long Gone you play as Teriel. You must use all of your cunning and clandestine skills to escape a web of deceit and betrayal, and ultimately survive Peh.

EXPLORE A VIBRANT OPEN WORLD FROM AN ISOMETRIC PERSPECTIVE

From the moment you set foot on Peh, the island is open to you. Sneak, run, climb, and fight your way across a colourful array of environments. You are free to explore wherever you please; only security checkpoints, monster-infested areas, and dangerous factions stand in your way!

CHOOSE YOUR PLAYSTYLE

As a master thief, Teriel is well versed in the art of stealth. Get the jump on enemies from behind and above, fool everyone with cunning disguises, or just use the environment to keep out of sight entirely. If things go wrong, however, or you’re feeling impatient, there’s nothing to stop you from letting loose with an array of devastating weapons, and unleashing deadly magical skills upon your foes.

ENCOUNTER A MYRIAD OF COLOURFUL CHARACTERS

Encounter an array of people, from despondent slaves and prisoners through to rich socialites. Just be sure to keep an eye out for the two major factions on Peh: the Biomancers and the Technomagi. In such a desperate place, there are many who will take any help they can get. Choose whether to help or exploit Peh’s inhabitants, but be prepared for the consequences.

UNCOVER AN EPIC STORY OF DECEIT AND TREACHERY

On Peh, everyone has an agenda, and often there’s more than meets the eye. Dive into a world teeming with distrust, and crushed between the machinations of mighty powers. Work with the daemon that has possessed you to complete a mission of utmost importance. The fate of the Vetrall Empire rests in your hands.

© 2016-2017 IMGN.PRO / FOOL'S THEORY all rights reserved. All other copyrights and trademarks are the property of their respective owners.

Goodies
Contents
Standard Edition
Digital Collector's Edition
artbook
map
soundtrack (MP3)
Digital version of Guide book
System requirements
Minimum system requirements:
Note: Digital Collector's Edition goodies are available in English and Polish.
Note: Digital Collector's Edition goodies are available in English and Polish.
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction . Stellar support and full refunds up to 30 days.
Game details
Works on:
Windows
Release date:
{{'2017-12-01T00:00:00+01:00' | date: 'longDate' : ' +0200 ' }}

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
italiano
audio
text
polski
audio
text
Português do Brasil
audio
text
český
audio
text
русский
audio
text
中文(简体)
audio
text
日本語
audio
text
FAQ

What operating systems is Seven: Enhanced Collector's Edition compatible with?

Seven: Enhanced Collector's Edition is officially supported on Windows.

Does Seven: Enhanced Collector's Edition have DRM?

No! GOG games have no DRM and can be played without an internet connection, totally offline. Some bonus content might require an internet connection to download, but we do our best to limit that need. Read more about DRM.

Do you need GOG Galaxy to play Seven: Enhanced Collector's Edition?

No! You do not need GOG Galaxy to play Seven: Enhanced Collector's Edition. GOG gives you the option to download a fully offline installer and install Seven: Enhanced Collector's Edition that way, without using GOG Galaxy. GOG Galaxy is used for synchronization of achievements and cloud saves, but its usage is totally optional. Read more about GOG Galaxy.

What are the system requirements for Seven: Enhanced Collector's Edition?

Minimum: System: Windows 7 / 8 / 10 (64-bit), Processor: Intel Core i5-2400 AMD FX-8320, Memory: 4 GB RAM, Graphics: GeForce GTX 660 2GB AMD Radeon 7850 2GB, DirectX: 11, Storage: 10 GB HDD. Recommended: System: Windows 7 / 8 /10 (64-bit), Processor: Processor: Intel i7-2600K, AMD FX-8350, Memory: 8 GB RAM, Graphics: GeForce GTX 970 4GB, AMD Radeon R9 290 4GB, DirectX: 11, Storage: 10 GB SSD.

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User reviews
Overall most helpful review

Posted on: February 4, 2022

Jolan_Tru

Games: 431 Reviews: 32

Definitely worth a try

Bullet point review: Pros- Good voice acting, Good story, Fantastic music, RPG elements are well implemented, A very open world to explore, Nice art style, Parkour is well implemented, Combat feels weighty, Stealth is simple and effective. Cons- Some very minor bugs, Slow start to the game, A little repetitive in the early game. Customisation limited to equipment and the occasional ability. OK, I love this game. The way the story unfolds, the way you uncover the lore of the world, the little bits of genuinely funny humour injected into some details... it's all really good. Combat is heavily discouraged, but if you do get in a scrap, it isn't so punishing that you can't survive. Gavin "Miracle Of Sound" Dunne provided a lot of work on the soundtrack, and some tracks are superb. The stealth/exploration/traversal is very well implemented. If you can see something, there's a good chance you can find a way to get there. There are LOADS of secret areas to find and treasures to uncover. It's the first in-game crafting system I've genuinely enjoyed, too. I bought this game at full price when it was released and it was worth every penny.


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Posted on: April 22, 2020

violentlycitrus.

Verified owner

Games: 156 Reviews: 2

Its good

Very fun. Neat isometric view stealth thievery type game. There are some bugs but only one that really made me mad. I got over it and enjoyed the game.


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Posted on: December 9, 2020

UCrest

Verified owner

Games: 1684 Reviews: 31

Great game!

To begin with, Seven is a video game that mixes several genres very well. It's a very different RPG. Seven is a mixture of genres as I said before. It mixes the best of the command's saga, Shadow Tactics: Blades of the Shogun and the Eidos's great video game: Thief. The story is great in Seven. And the video game hooks enough to not leave it easily. The more you play, the more you learn the mechanics of the video game. Totally recommended if you like Thief, Commandoes or Shadow Tactics: Swords of the Shogun. And you would like to try a very well implemented combination of each and every one of these games in one.


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Posted on: October 28, 2021

boidsonly

Games: 606 Reviews: 18

The most fun I've had in a long time

A very long game if you explore everything and everywhere. I consider this an unknown masterpiece of the genre. If you like any top down RPGs, this is for you. Save often to prevent the occassional bug from crashing the game and losing a major portion of your progress. It's a shame there wasn't a follow-up to this game.


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Posted on: August 31, 2026

polysquirrel

Games: 360 Reviews: 75

Has everything you might want except fun

A stealth-first isometric quasi-platformer RPG in a unique setting ticks all the boxes for me. For the first couple of hours, I was drawn in by the worldbuilding, stylized cell-shaded graphics (notable for aging well, despite being a UE3 game), and unrestricted freedom of climbing anywhere and everywhere. It is only after exploring the first area I started to realize that I am not enjoying the game to a degree I should, and that it caused by annoyances so clear I can't fathom the game got released in this state. Time and again, Seven feels like it was designed on paper with a checklist in hand, and then built without proper play testing and required iterations. Aside from occasional, not infrequent but bening crashes, I did not experience any technical issues, or even broken quests (which could easily be a problem, given the game's free-form nature). Every implemented mechanic works, but simply does not translate to fun gameplay. The level design is stellar: the world is a veritable three-dimensional maze in which simply going into the general direction of your objective on the map rarely will get you to your destination. There is huge verticality to it, so you will often find yourself literally on top of an icon on your 2d map and still be unable to see or even have an idea where the object you are looking for is or how to get to it. This will immediately annoy a lot of people, but for me this puzzle was actually the primary source of enjoyment. Fast travel is very limited - only between certain locations, and you need to unlock the rail lines separately. Zip lines serve to link otherwise distant points and offer fast shortcuts, and would otherwise be a great mechanic for driving exploration, but they aren't marked on the map, you never see where they will take you, and are one way only, which makes them almost useless unless you already know the way by heart. Exploration is additionally marred by the forced isometric perspective - you can rotate the camera as well as slightly move it in the horizontal plane, but cannot control its angle. The game wants you to find a climbing route on a mountain you can't see. In some cases, areas can be accessed only from one or two points, and they aren't marked on the map in any way. Even worse, the algorithm which peals away layers obstructing the view of Teriel make it impossible to see if there is a ceiling above him, and removes whole walls without any hint of their existence, leaving the player with no way of determining if there is a path in a given direction other than repeatedly bumping into invisible obstacles. There are countless chests, boxes and caches with loot for you to steal everywhere, but 99.9% of it is literal junk, and 0.09% just consumables. The junk is useful for crafting, which is the primary system by which you improve your stats: the loot you find is almost the same throughout the game, as the open world nature means you can technically go almost anywhere almost immediately. This means that there is little point and zero excitement to looting, as there aren't any cool gear to find. Instead, most of the improvement comes from crafting, which requires acquiring schematics for upgrades and the specific kind of junk among many variations, as well as substantial amount of primary materials. It's very boring, but it could work just fine, if not for a very low weight limit on your inventory. If you want to carry several weapons (for example, at least one melee + an energy rifle + a bow/crossbow), several outfits (as disguises for various restricted areas), some consumables, especially relatively heavy traps and grenades, you quickly become overburdened to the point of immobilization with zero place left for junk you might find useful later. If you want to craft a particular upgrade (lets say increasing the inventory capacity), you are thus forced to hunt for a particular rare drop, or trek to a merchant and hope they happen to have enough stock. Some quests, however, rely on you finding some items, as does the best ending of the game, so the game punishes you for not engaging in an extremely boring mechanic. There are several weapon types and the differences aren't cosmetic, but the differences aren't properly explained. There are some advanced combat techniques like throws, finishers, drop kills, but the game never explains how to execute them. The combat is sluggish, with long and wide swing animations, which make it very hard to control positioning and facing, reducing it to little more than button mashing when facing several opponents. It is extremely easy to fall off or be thrown from a cliff, and you are never far from one. Other than being not fun, combat is also ubiquitous - even when prioritizing stealth, it is impossible to sneak past a lot of animals or larger enemy groups, and the enemies respawn regularly. While stealth is a major mechanic, with sound, line of sight, aggro, and hiding spots all featuring prominently, the enemies move largely randomly without exact patrol routes, and it is impossible to be sure if a space is safe or not, making the experience much less polished and satisfying than in real time tactics games like Commandos and its successors. It is less about observation and careful planning and more about crossing your fingers and hoping for the best, with the invisibility ability as a last resort. There is often an alternative in having the proper outfit to reduce the suspicion, but it requires swapping one by one every clothing item, as well as carrying several suits, which easily translate to half of your carrying capacity, so it is too inconvenient to use. The worst part, the one that makes me angry at the developers, is that all of these problems are both obvious and fixable. The game world is actually fairly large; 25% of the content could be easily cut from the game without hurting the experience, which would likely free more than enough of resources to make the game much better. The second worst part is that the game succeeds in seemingly more difficult areas, which changes the overall expression from mediocre jank to a missed opportunity. The unique blend of genres and mechanics actually works well, climb anything design is a lot of fun, the level design and world building are great, voice acting is top notch, and while the game's focus is not on narration, what there is is quite engaging. Post apocalyptic neo-medievalism with ancient technology as magic is nothing new, and neither is setting an RPG in a penal colony, but Seven manages to inject enough of unique traits to make the world feel real and alive with fairly little detail. While the glossary has expanded entries for all world information, it is more for reference than anything, and reading it is absolutely unnecessary to follow the plot or understand the world. There are no lore dumps, no lengthy dialogue, with all narration happening through natural exposition. For a game whose focus is not on narration, the story was still engaging enough for me to pay attention and want to learn about both the future and the past of this world. From what I see, my impressions are quite in line with the consensus, which amplifies the regret of the game not being better. For some people, the flaws only detracted from the experience, without ruining it. The game is regularly on 90% discount, so if a stealth isometric parkour combination speaks to you, I would cautiously recommend trying it yourself, and perhaps speeding through the main story line with few side quests to prevent it from getting stale. However, if the idea of a sandbox for you to traverse has no appeal in itself, it is a safe pass.


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