Posted on: June 23, 2019

Cascadejackal
Verified ownerGames: 831 Reviews: 6
A charming, but flawed, gem.
Seasons After Fall is a charming game. So far, anyway. I only just got the second fragment and was surprised to find out I was 15% of the way through the game, so it seems like it'll be a decent length game. The sound design is delightful and the voice acting so far is great. Graphically, it's like playing through a storybook. Nothing really looks out of place, and it's got a pleasing, wild, magical feel to everything. The areas I've seen so far have been a little small, but that's not really a downside. Between the graphics and the sound design, there's an odd sensation that everything is calm and magical, but also sinister in some strange way, like an old Don Bluth cartoon. There's no combat, which makes the game quite relaxing to play. It also means there hasn't been any real tension so far, because you know nothing bad will happen. I'll put that down as a plus, since sometimes a relaxing game is just what you want. Unfortunately, there's two flaws. First, the game is oddly resource intensive and maxes out my GPU pretty much constantly, even after adjusting the video settings. Lower-end systems will probably struggle. That's bearable. The second, and greatest, flaw, is that the controls aren't very responsive. At least when using a controller. The fox feels very heavy and turns slowly, while jumping has a noticeable delay between pressing the button and actually getting into the air. This is especially noticeable and frustrating, on any part where you need to get a run-up to clear a gap. You may be controlling a fox, but it has the inertia of a boulder. Really, the controls are the only issue that's impacting my enjoyment of the game. If they could patch it, make the fox feel lighter, more responsive and maybe a bit more floaty, instead of like a brick stuffed into a roller skate, this would easily earn that last star.
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