Posted on: November 1, 2024

stoiz416
Verified ownerGames: 158 Reviews: 2
not worth it
your time or money, is short and except the design is a bad game
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Scorn ©2022 Ebb Software GmbH. "Scorn", "Ebb" and the Ebb logo are all brands of Ebb Software GmbH. Developed by Ebb Software GmbH, a member of the Kepler Interactive group. Published by Kepler Interactive Limited. All rights reserved.
This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Nudity or Sexual Content, Frequent Violence or Gore, General Mature Content
This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Nudity or Sexual Content, Frequent Violence or Gore, General Mature Content
Game length provided by HowLongToBeat
Posted on: November 1, 2024

stoiz416
Verified ownerGames: 158 Reviews: 2
not worth it
your time or money, is short and except the design is a bad game
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Posted on: October 28, 2022

ronwmabil
Verified ownerGames: 329 Reviews: 41
Amnesia amidst the ruins of bioindustry
In the middle of a vast, dry, dead waste lie sprawling palaces of towering keratinous walls with abortive fleshy experiments clinging to their bony innards. Ancient biomachinery suggests a now dead civilization, unknowably ancient, but once masters at manipulating life and subjugating it to their industry. With no memory of what has passed, you wake half-buried by dry tendrils and drag yourself forth to--what? There is no one to speak to, no one to explain this crusted, rotting mass of meat-machine surrounding you. There is nothing to do but move forward and avoid death. "Scorn" draws on rich artistic roots for inspiration. Much of the storytelling is left to the imaginative player rather than giving any opinions about why things have become what they are--or even what they are, frankly. Nothing is clear except that the world is ancient and dying. The cavernous ruin you explore is less than yielding in terms of how you get from one place to another, but the means of self-preservation, sight, and moving about are there to be discovered. All told, this relatively brief experience evokes the style of puzzling and exploration of classic gaming titles while presenting everything in a more modern format. The word "horror" is less applicable than "weird", in the sense that Lovecraft used when describing his own fiction. In weird fiction, the horrors and dangers loom silently in the umbral deep rather than jumping out of closets and disemboweling the hapless protagonist. That's how things work here; which is why the game isn't exactly a shooter. Someone may also argue that there are important non-literal takes on the themes of the game that bear discussion. As a consequence, "Scorn" may be the first thing that is considered both a video game and a virtual exhibition of expressionist art. I found that idea very appealing, and the game didn't disappoint in either regard.
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Posted on: October 30, 2022

TharcThuncBa
Games: 77 Reviews: 1
Beauty Held Back by Game
My experience with Scorn was mostly comprised of hoping the gameplay part of the game would end so I could get back to absorbing the game's atmosphere. I would say it's an agreeable opinion that combat is not very good, and I believe I can nail that down to the enemy design rather than gunplay. Having seen other people's gameplay experiences it's clear that enemies are easily cheesable (assuming you want to fight them and not just run around them), but in my experience it seems like the enemies were designed in such a way to lead to cheap player deaths, with the 2 heavy enemies spawning in front and behind the player in a narrow hallway being one of the worse examples. How the game handles spawning is almost like Plutonia Experiment, but for a slower-paced fps game. Only time combat felt acceptable was in the game's finale, but even then some might argue that encounter wasn't very intuitive, which I'm inclined to agree. Other than that, if we remove combat from the game I'd argue it's a worthwhile experience. Puzzles are pretty neat, but of course the bread and butter is the world design and atmosphere. Visuals and soundtrack do an excellent job at creating a haunting and macabre world, and the story while esoteric is carried primarily by worldbuilding through your exploration of the decayed ruins of a dead civilization. Story is definitely something I'd be interested in going into further, since on my initial playthrough plenty of symbolism jumped out at me that's worthy of further exploration. Scorn is definitely an art piece, it's understandable that lots of people aren't too happy with that, and the game's store page doesn't help with it's reception. This game is primarily horror game/art piece, puzzle game secondary, and fps tertiary. I think there's immense value in that, but it's worth being aware of what the game is before jumping in.
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Posted on: November 1, 2024

Zoidberg
Verified ownerGames: 770 Reviews: 47
Black Screen on Linux (PopOS/Heroic)
Good thing I got it through Prime. :P
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Posted on: November 4, 2024

JeffUndertale
Verified ownerGames: 9 Reviews: 2
good
good
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