Uncover the mysteries of Sveti Kotar
In this story-and-choice driven psychological horror detective game, you play as Benedek and Nikolay – two troubled godly men in search for their missing relative in an ancient God-devoted town called Sveti Kotar. Here, an unknown presence preys upon the weak a...
In this story-and-choice driven psychological horror detective game, you play as Benedek and Nikolay – two troubled godly men in search for their missing relative in an ancient God-devoted town called Sveti Kotar. Here, an unknown presence preys upon the weak and sways on devil worship and witchcraft. Evidence points to your missing relative being involved in the grisly murders and the occult, but what is the truth? Are you also to blame for what happened?
Will you put the pieces together and unravel the truth behind the town’s centuries-old horrid presence? Or is madness going to be your fate?
Why Saint Kotar will terrify you:
Solve the mystery behind your relative's involvement with the town's bizarre and morbid rituals
Switch between two realities to get to the bottom of the town’s horrifying secrets
Take caution as your choices will affect both story and gameplay
Discover hidden locations and complete side tasks to uncover the whole story
Check out the related comic book "Saint Kotar: The Crawling Man" here
I think this was one of the worst adventure games I´ve ever played. The storyline is confusing and as soon as the storywriters didn´t know how to solve a situation a kind of deus ex machina appears to help and solve the situation. I don´t want to spoil too much but the guy in the asylum (or was it a prison?) who helps Benedek but doesn´t want to flee himself makes the author´s helplessness clearer than any of the other ridiciculous situations in the game. My recommendation: if you are looking for an adventure that tells an interesting story then try something different. If you want a story without too much logic behaviour of the protagonists and a lot of childish gore and splatter then Saint Kotar is your game. At least there is a decent german translation and the background graphics are not too bad so one star is well deserved.
I love the eerie atmosphere and locations in this game, for they bring me back to the times of Black Mirror. We start with 2 protagonists, and we can switch between them - but only when the game wants you to. We can't switch for most of the game. They are traveling together, but they seem to hate each other. As a matter of fact, they argue for the most part, trying to convince me (the player) of which version was the correct one. I wish they would just let me play and find out by myself.
The general story and dialogs were well written, and this is very important in this kind of game. However, many here have complained some dialogs were too long, and I have to agree. I found myself getting anxious when some dialogs took too long. Perhaps those could had been split between different dialogs, instead of pouring them all at once.
The exotic location was a big plus, making me want to explore all of them. But I suddenly started having trouble keeping track of Croatian names because they are hard for me to remember, and some game plot items were linked to them by name, but I couldn't remember who they were. I couldn't even tell if that was a male or female name, and that's a problem when the gameplay depends on it.
It seems to be a feature in this game that selected NPCs can give you a map of the location, but it can't be used for anything. It doesn't tell you where you are, and you cannot fast travel. It's totally useless. There are game locations that can work as a traveling hub to different places, but some destinations change later in the game, making navigation VERY confusing. There are game locations you CAN walk to, but your character says he doesn't want to. Why? Don't know.
One last observation is that the plot keeps the horror atmosphere from beginning to end, which seems a bit heavy handed. It could have periods of horror, but nope, it's 100% horror all the time. I have enjoyed playing nonetheless.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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