Posted on: March 26, 2021

Entity325
Verified ownerGames: 216 Reviews: 1
A very confused title.
The game wants to be a dark and gritty cyberpunk twin-stick shooter. The game actually is a pile of mismatched concepts and mechanics with little direction and less cohesion. The game is littered with weapons you won't care about, because 95% of the time you'll just be spamming your melee attack and dash. Mechanics are introduced poorly or not at all, and there's at least one upgrade that I'm pretty sure doesn't actually do anything. By the second chapter, the gameplay has entirely fallen apart, as enemies will begin to actually cheat: not staying in one place long enough for attacks to land, teleporting randomly around the map with no pattern or consistency, and staying standing, animated, and attacking for a full second after the hit which killed them. Some of the ability upgrade paths are actually so useless that you'll forget they exist until the in-game narrator tells you to use them for a specific puzzle boss, at which point you'll be confused as to why they don't seem to do anything. World navigation is confusing when it's not linear. Map exploration is not encouraged. Opening up new areas in the overworld doesn't actually open up any areas. None of the weapon upgrades actually seem to do anything, as I was 1-shotting every non-boss enemy with the basic melee attack and no upgrade abilities applied. The game has a curiously heavy resource load for what it is, even with the visual settings significantly reduced. It's not a terrible game, especially for the price if you catch it on sale. It's just not very good, and there are plenty of other games that do what Ruiner ostensibly wants to, for the same price, with much better execution.
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