Posted on: August 17, 2011

DeficientGamer
Verified ownerGames: 240 Reviews: 2
The same but different.
RCT2 was essentially RCT rebuilt from the ground up with extra content and for that reason it is a solid, brilliant game. However there were two issues I encountered with it, that held me back, and they are ones of personal experience. Upon finishing RCT I played the Mega Park map to death. I poured literally hundreds of hours into it, resetting my park every 8 or 9 years in game time. I'd sell off everything and spend perhaps 2 years re-landscaping the entire park, planning out the staggered opening, footpath layouts and themes on sketch paper. It was probably the most satisfying experience I've ever encountered to produce a park which was largely automated. I'd revise price structures, free entry/paid rides or paid entry/free rides or a mix. Constantly trying to squeeze money out of my customers while making the park as perfect as possible. No vandalism, litter, no hungry or thirsty peeps. Symmetric rides, interacting with other rides, interacting with food area's, going under and over path ways. So what's the problem? Well RCT2 has one massive advantage here, it allows me to to create the mega park from the start, but two features removed in the sequel handicapped any attempt at doing what I did in RCT. Even though a scenario editor is included, the ability to "naturally" modify landscapes is removed while playing. Landscaping must be done one tile at a time to produce mountains or similarly natural features. A painful exercise and one which pretty much removes the capacity for massive landscaping projects while playing a scenario. The other issue is the inability to change pricing structure while in game. The pricing system is decided by the scenario designer and cannot be changed and cannot be mixed. IF you charge into the park, you cannot charge for rides, if you charge for rides you cannot charge entrance. This feature would be okay if you could change the system while playing, but you can't, you are stuck with the same pricing structure from start to finish, even though each structure has its advantages depending upon what point your park is it. Most don't seem to mind these two features in the game, but because of my own personal experiences with the first game, these features made the second game very very hard to invest in. Other than that it plays essentially the same as the first.
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