No obvious fix, besides reloading an older save. Real easy bug to trigger(completing 2 quickie sidequests before police meeting on chap 2 Isolated incident, i guess?) Your mouse controls no longer work after meeting, you cant look around, no head movement.
i understand its a low budget studio, but the game has been out for awhile now, i sure dont want to bother playing the game anymore if i constantly have to worry about such easy to trigger and game breaking bugs.
I wish I could give this 4.5 Stars, I really wish I could.
But the save-system, which relies solely on autosave, stopped me playing.
This already is the TLDR btw
What did me in was:
You have to save hostages in this game.
How it works is that the game makes you aware that there are hostages and bad guys behind the next door.
If you open the door, slowmo kicks in and you can start killing bad guys.
It is by no means impossible to save all hostages in time before the bad guys kill them.
Thing is, for your first time the slowmo will run out before you could possible kill all enemies (it is upgradeable later on, but that requires to focus on 1 skill only, which you don't want, and also takes a good while).
All enemies take turns to headshot a hostage, and there are around 5 enemies at the start.
So you are basically playing Whac-A-Mole and if you kill in the wrong order, you lose.
All of that wouldn't be so bad. Hell, I managed to beat the first level with all hostages saved, and all it took was an additional hour of playtime.
Did I have to replay the hostage scenes for one hour to get gud?
Nope. I had to restart whole sections of the level to try again. And that can mean every time you fail, you have to play ~15 minutes of the level again. Which means that these 15 minutes of once awesome playtime, become 15 minutes of punishment because you only want to get to the hostages again.
I don't need a quick-save to make the game easier, I need an auto-save right before an important scene. It's just a common courtesy at this point.
For the most part its not a bad game I just think it leans more to the "true to movie" feel. You walk/run at an abysmal rate(true to movie), the quests are rather bland and you can basically see whats coming story-wise. But it has a lot of 80's action movie feel to it, stupid bad guy quotes, and blowing body parts off. also very RoboCop nostalgic.
The hit boxes need fixing as they are really off, and shooting in the body is pointless as it takes to many bullets to kill enemies if you aim for the body. Only real option for shooting enemies is head, balls or grab them. Also basically all weapons suck compared to the Auto-9 they just have little perks like shooting through stuff or exploding, but the down sides out weighs their usefulness.
There is no manual save and guessing when it auto saves so you can quit and not lose progress is hit and miss. If you leave an area without fully exploring it on foot(painfully slow) you risk failing objectives and missing xp. level planning is bad, in the second map(not counting police station) you encounter safes which require level 6 in a certain skill to open them so you basically have to miss them and do a second play through.
It would also crash on me randomly and I would end up losing progress, it happened at least 3 times in the first map once at the police station, and twice in the second map.
I wanted to like it, I tried to like it, I was looking for the same scaring material and experience that the movies gave me when I was a kid, but its was a walking simulator with a gun.
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