To simplify this game has 4 aspects that pop up to me. Exploring, combat/action, story/writing, and storytelling/presentation.
Exploration could use a lot of polish. If you're just going from A to B it's fine but if you want to look around, complete side objectives, and find clues it's slow and gets tedious fast.
Combat is the best part of the game. Not excellent or anything but out of the whole package it requires the least work. I enjoy it enough.
The story is passing at the best of times. Obvious tired cliches, childish writing, soulles characters. But it would be a good enough frame for an action game if it wasn't for...
The storytelling. 1/100. Holy s**t. The cutscenes are attrocious. This story should've been told diegetically similar to half-life. Putting the player on pause and focusing solely on the writing puts a spotlight on all of it's flaws, awful puppet rigging, terrible face models, etc. The whole game needs polish but fixing this one aspect alone would make the experience a hundred times better.
Robocop fan? I guess you can buy this, the action's alright and you get to play as Robocop. Whoop.
Fan of narrative games? Hard pass.
Fan of action games? Softer pass, but still a pass.
Graphics looks amazing in parts, but also has that Ue fuzz in others. Locked to 60FPS.
Sound and level design so far really make me feel like I'm clomping my way through a run-down city, solving problems and occasionally busting heads. Lots of slowly exploring the city (all the better to show off the graphics with), collecting clues or finding evidence, with the story sequences carrying a fair bit of the action.
Lots of tiny moral dilemmas and choices, little bits of flavour text, overheard conversations. It's not fully into immersive sim territory but it's definitely edging into the territory.
Gunplay is fun and visceral, lots of explosions and over the top gore and being a metal tank of a man mowing down bad guys. Health is restored with a flask type system (OCP charges) which you can pick up, or at certain interactable points with the right points into the skill tree.
Skill tree is where a fair amount of the replayability comes from as it's both combat and non-combat skills, which affect options in dialogue, what you can unlock or hack, how easily you spot hidden objects... and also let you slow down time, emit shockwaves, and of course dash. Specialising is usually better but it's flexible enough to let you play generalist.
Controls are simple enough and mostly FPS standard, no jump but no fall damage either so lots of downward verticality in missions or climbing ladders to find stuff then walk off a roof. Mouse movement does seem very twitchy but sensitivity options are available to help.
As far as the plot and writing goes, it's about drug dealing criminals gone terrorist and the Man Inside the Machine, with the side quests offering a fair bit of entertainment in the delivery or characters. It all feels like the sort of work Robocop would be doing, although I'm no hardcore follower of the franchise.
Overall greatly enjoying, pulls me in to helping just one more citizen, and I enjoy clanking around delivering justice through overwhelming force too.
I am glad I only paid $10 bucks for this game. The score 78 is still way too high. The graphics are not good, the mouth movement and animations are terrible. Game play is boring after 1 hour of playing.
Wow, my System is over the recommended Specs for the highest Settings and the Game stutters in the Menu.
I will refund it, never seen something as bad optimized.
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