Posted on: June 6, 2012

nitrogenfingers
Games: 330 Reviews: 48
A game for mathematicians, engineers and the observant
Riven is a pretty weird game, when you think about it. It follows directly from the original Myst with a far better story this time- the story is told from a present rather than past perspective so you feel more directly engaged with the events, and those events are much more dramatic. Although Myst does not stand the test of time, Riven does, and it is as attractive today as it was at the time of it's release. The much higher detail in textures and better aesthetic design give the worlds much more life than they had in Myst. They are not always attractive but they paint the picture of the islands of Riven with artistry and care. Riven may be one of the only games in the world that provides as mainstream an experience as it does (or did) but seems to have it's sights directed immediately at the technically minded. There is essentially no inventory besides a few books, so all puzzles involve manipulating mechanical controls. You will have to read schematics and journals and observe everything carefully to understand how machines work, and how you can manipulate them to activate transportation of clear passageways- flipping the games many levers at random will not help you here. Where schematics are missing, such as the scarab room near the start of the game, you will need to draw your own plans to understand how to pass each stage. Challenging as this sounds it forms the easy part of Riven. There are several overarching puzzles that must be solved to reach the endgame- these puzzles are incredibly obtuse and require abstract thinking and meticulous observation. One particular puzzle will even draw on your mathematics skill, and ability to interpret foreign symbols. Some of the engineering puzzles in the game almost seem to border on xenoarchaeology, for the unique way in which technology works in the world of Riven. The final puzzle is the most brutal and demanding I have ever seen in a game- you will need to be intimately familiar with every square inch of the world to complete it. Without the puzzles, Riven is actually a rather morose game- the story again is seen rather than told and the islands as well as the journals paint a bleak picture of life on the slowly collapsing age. Quiet and serenity permeate everything, despite all the political upheaval, but the sense of unsustainability and unrest make you feel uneasy in even the quietest corners of the islands. It's hard to say objectively if Riven is a good game. I can guarantee you've played nothing like it, and the audience this game is designed for seems impossibly small. It demands a huge amount of attention, note taking and care but completing the game's many puzzles leading to the end game is rewarding, and when you're not bending your brain you are pensively considering the world around you, examining every object and piecing together a powerful story of corruption and revenge. Riven isn't really good, or bad. It's something else.
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