Posted on: February 20, 2016

Hunterwolf0815
Games: 301 Reviews: 4
Epic RPG? No, but a time killer.
Risen 3 is the very definition of trying to make everyone happy, ending up pleasing nobody. At its core, Risen 3 is a solid cRPG with a pirate-y, caribbean-y touch where you can hack and slash your way through various quests and level ups. The fighting works just fine. Not often will you encounter enemies you will have trouble with. The quests are fine. While rarely memorable, they are also rarely upsetting. Minor mechanics, like lock-picking, or the ability to turn into a bird and fly to previously inaccessible parts of the world are just fine as well. They come up enough times to not be wasted, and you will never fight with them. The story is probably the weakest part, but since you spend most of the game not dealing with it, that is fine too. So, out of this sea of "meh", how did the developer try to bind you to the game? By placing monsters to fight everywhere. And plants to pick up. And treasure to find. And simple, same-y quests to do. Everything increases some kind of stat, gives you some kind of reward. A lot of simple quests are even broken down into mini quest-series, so that every single step of the way you get XP and gold, so don't leave game, please! Did you look into this corner yet? I'm sure there is a bag of coins somewhere around here, adding to your insane fortune that you can not reasonably spend anyway! Personally I find this upsetting as I have seen this type of game done so much better in the first two Gothic games - even in the first Risen (which, by all accounts, is a remake of Gothic 2). Therefore I must ask, why are there not more surprises? Memorable quests? Challenging enemies? Situations that require unconventional thinking? Friendships, rivalries, character development, impossible odds? Excitement? Humanity? Gothic 2 (2002) had these things, and I do not think it is too much to ask for. Instead I get to fight a ton of the same spider enemies from the last island, only now they are green. Well, I guess I have some time to kill.
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