Posted on: May 8, 2014

stevef
Verified ownerGames: 81 Reviews: 4
Patience rewarded
Risen is the kind of game you may consider quitting somewhere in the first act, only to find yourself coming down the home stretch and glad you stuck with it. I say that because at some point in the first chapter the game feels a bit like a slog -- lots of tough grinding, quests that have you running to and fro, combat skills that you've poured points into and they're still not good enough Then it dawns on you that you're just toying with the Skeleton Warriors that six hours ago were taking big chunks of your health. You find better swords, you gain the ability to use bastards one-handed so you can equip a shield in the other, and now not only can you go toe-to-toe with Lizard Warriors, you can turn it into a fun dance of strike/counterstrike. As with the Gothic series of epic rpgs, much has been made of Risen's combat system, but once you've put the points into your weapon, you're rewarded with a wonderful set of combat skills that make it entirely possible to come out of a difficult encounter unscathed and with fine form. The game also grants a welcome favor in that the endgame is fairly straightforward -- you're not trudging around the map anymore because you've got teleporter stones, and you're powerful enough to go most anywhere you please, and you're looking forward to it. Five stars, because although it requires a good deal of patience to get your hero on a heroic footing, in the end the game does in fact put the 'epic' in epic rpg.
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