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Rise to Ruins

in library

3.5/5

( 23 Reviews )

3.5

23 Reviews

English
14.9914.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Rise to Ruins
Description
Rise to Ruins is at heart a godlike village simulator, but it also throws in plenty of familiar game play mechanics from classic real-time strategy and resource management games like Black and White, Settlers, ActRaiser and many others. It also throws in some twists by melding in some tower defen...
User reviews

3.5/5

( 23 Reviews )

3.5

23 Reviews

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Product details
2020, Raymond Doerr, ...
System requirements
Windows 7 (64 Bit), Intel i5 or equivalent (Dual Core with Hyper-Threading), 4 GB RAM, Intel HD 4400...
DLCs
Rise to Ruins - The Living Soundtrack!
Time to beat
12 hMain
-- Main + Sides
-- Completionist
12 h All Styles
Description


Rise to Ruins is at heart a godlike village simulator, but it also throws in plenty of familiar game play mechanics from classic real-time strategy and resource management games like Black and White, Settlers, ActRaiser and many others. It also throws in some twists by melding in some tower defense and survival elements in an attempt to create a new kind of godlike village simulator. The goal is to try to bridge the gap between the depth and complexity of traditional village simulators, the fun of godlikes and tower defense, with the simplicity of real-time strategy games.

Build A Village, and Die Trying!

A major part of the game is village management, and trying to discover new and creative ways to use the tools at your disposal to keep yourself alive as long as possible while you defend your village at night from the raging hoard of monsters, and try to expand in the day time. In this game, you will lose frequently, but with every failure you learn a little bit more about how to survive and apply that knowledge to your next attempt.


Frequent 100% Free Content Patches!

Like getting new content and not having to pay for it? Well, this is the game for you. For years Rise to Ruins had gotten frequent and completely free content patches, expanding the base game regularly!


Several Game Modes

Survival is the game the way it was meant to be played, as a brutal survival style village sim, you will probably die often trying to figure out the best way to survive, but that's half the fun right?!

Traditional is very similar to Survival, but it's balanced much like a traditional village simulator with some godlike and RTS elements sprinkled on top. The monster spawn rates are much lower, and the main focus is keeping your village happy and fed. It's a very easy mode, designed for casual players, or players just wanting to experiment.

Nightmare makes survival mode look like it's for carebears. Mostly, it's just like survival mode, but difficulty levels are ramped up through the roof. This is the masochist's mode.

Peaceful is the mode for you if you want to play a more laid back, classic village management game. There are no monsters what so ever, and no need to defend people. Just chill out and try to keep your villagers alive.

Sandbox, like the name implies, is a mode where you can play around with the game mechanics. Change the time of day, weather, spawn monsters or villagers, or even edit the map while you're playing on it. This is the ultimate "Screw around" mode for players wanting to play with the game mechanics.

Custom allows you to make up your own mode. You can adjust day length, how many days in a season, how many monsters spawn, and all sorts of other things. If you don't like the game's default settings, make your own up!.


Godlike Elements

Not only can you manage your village, but you also have many godlike abilities at your disposal. You can alter the terrain, blast enemies from afar, pick up objects or creatures, heal your villagers, speed up resource growth and all sorts of other fun godly stuff. You're part of this world just as much as your villagers are.


Tower Defense Elements

This isn't a tower defense game, but you'll still be getting some tower defense vibes from it! Use classic tower defense mechanics to defend your village at night, creating walls of towers behind maze walls to help keep your little villagers alive as long as possible, and if tower defense isn't your thing. That's ok! You can also raise an army of golems and recruit guards to defend the village.


World Maps and Regions!

The game has tons of hand made maps for you to select from (You can also make your own if you like!) Every biome follows a certain theme (Forest, Desert, Drylands, etc). Start your village anywhere you like, and slowly conquer the whole world! (Well, try to anyway, you'll probably just die.)


The Soundtrack!

A full original soundtrack, made by Bibiki Garcia that blends orchestral instruments in a way fans of old 1990s era PC gaming will love and remember!


SixtyGig Games is a DRM free independent game developer! Rise to Ruins will not now or ever in the future have any sort of DRM! Piracy protection only hurts you guys, the loyal paying players. So you rest assured knowing that once you buy yourself a copy of Rise to Ruins you'll never again have to concern yourself with nagging questions about if you can continue playing the game down the road due to something like always-online logins, lost registration codes or because you bought a new computer and you're only licensed to put the game on one. All I ask from you is to be reasonable and responsible, you can buy the game and play it as much as you like, wherever you like. Just tell your friends to support my DRM-Free philosophy and buy their own copy! Free Content Patches, no paid-DLC


I don't believe in paying for Downloaded Content. If you buy Rise to Ruins you will have access to the entire game and all the content I'll ever create for it, forever! I believe DLC is greedy, and you deserve to have the full gaming experience from day 1, right out of the (figurative) box!


System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
12 hMain
-- Main + Sides
-- Completionist
12 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Release date:
{{'2020-11-06T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
939 MB

Game features

Languages
English
audio
text
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User reviews

Posted on: October 22, 2023

Krogan32

Verified owner

Games: 340 Reviews: 14

Update 2 Ruined the Game

This used to be one of the most enjoyable tower defense city builders in the game. Then Update 2 came out and added faith mechanics to the game while also adding more realistic moving of the villagers. Sounds great? In practice, it is horrendous. 1. Before update 2, the player gained energy to perform miracles by mainly villagers burning a refined resource. It was labor intensive, but it worked. Now, energy is gained through your occultist villagers praying. The problem is... when they want to pray, which can end up being never. Bad game design relying on RNG for something so essential to gameplay. This also comes with an additional problem in #2. 2. Gaining energy in update 2 is far more villager intensive than before update 2. As I said, energy gained before only required the villagers to refine crystals to crystallum, which were burned in the energy collectors. That process was far less labor intensive than Occultists in update 2 as if Occultists didn't do anything but pray, they'd be only for energy, while Crystallers (the refiners) refining crystals is useful for many other applications like upgrading buildings. Again, it is a bad game design change. 3. Faith sounds good on paper: Your maximum energy pool resolves around how much faith your villagers have in you (mostly). However, in practice, it's a terrible mechanic. The villagers are extremely wish washy in their faith. So, your maximum energy will wildly vary, which is extremely annoying and broken. 4. The worst change is the realistic villager movement. This causes the villagers to drop and pick up every resource one at a time instead of all at once with an animation. This GREATLY slows down the game, which makes it feel like a slog all the time. Update 2 was a terrible decision, and I regret updating my game to that version. I hope that one day GoG allows me to revert to before update 2 so I can enjoy my game again.


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Posted on: January 7, 2021

90Thor

Verified owner

Games: 13 Reviews: 1

Great Game!

First off, this game has tons of late game things to do and after 50+ hours I still haven't even left more than one town at a time. I keep trying new things and I've lost many towns due to the difficulty. Very challenging and I keep coming back for more.


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Posted on: May 7, 2022

X-Codes

Verified owner

Games: 196 Reviews: 9

Not what the Dev says it is.

When you say you're modeling a game after Black and White, Settlers, and ActRaiser, that sets the expectations completely differently from what's happening, here. Sure, there's some Black and White and Settlers influence that is easily recognizable, but on the line between Economic Simulator and Real Time Strategy, those two games lean rather significantly towards the RTS side. Conversely, this game is a Dwarf Fortress clone which leans much further towards the Economic Sim side of that scale and is designed to be nigh-unwinnable. You have very little direct control over the game and the goal is to just last as long as possible, which is really not what I signed up for.


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Posted on: February 18, 2025

VoradorSurtur

Verified owner

Games: 469 Reviews: 11

Awesome.

The game is awesome, it is complicated and well crafted with a lot of details in it and details about the details when you think of this and that and how to upgrade what is important etc... you actually have to make planning all the time, to see and predict the future so to say, to think one step ahead how to deal with eventual problems and get back on the track and i find that very good, inspiring and challenging, Also have implemented so to say strategic level which is also important and well developed and you have to make planning there too - where when and how to go and you have global bonuses in way of chests that you receive for survival time for example. From the first step you make, you have always to think what you do and where will you do it - even where you begin is strategically and tactically important. Graphics are very nice - mixing the pixel art with some new stuff that are now possible. The music is very good and is one of those soundtracks I am never tired or bored off, and never tried to mute it. The native sounds are cool and give you idea what is going down there and give you the feeling for the world you are in making it quite alive - for example how when you go over corrupt territory you can no longer hear the music but only the spooky sounds in the mist and darkness, etc. NO any nasty stupid loot-boxes and micro-transactions, neither nasty DLC-s which mean that this game is NOT broken to pieces to be sold piece by piece to you and be able to extort as much money as possible which in my case would have been just no-deal. The only DLC (and I bought it actually) is the soundtrack that is offered to you as separate music, so you get something real. I actually cannot think of anything negative to say abut this game. It is complicated, - you have to discover your way to stay in balance and face the future and problems without getting out of it and this is key for survival and not going down to the steep slope of demise.


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Posted on: February 27, 2021

disulfiram

Games: 1276 Reviews: 44

Totally worth a try...

... if you like city builders and the art style. I don't think a regular gamer will beat the game, but personally I played a couple of levels and enjoyed it every time. There is also some challenge there that can be tweaked to your liking. I think this is a good purchase even at regular price.


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