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Rise to Ruins

in library

3.5/5

( 23 Reviews )

3.5

23 Reviews

English
14.9914.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Rise to Ruins
Description
Rise to Ruins is at heart a godlike village simulator, but it also throws in plenty of familiar game play mechanics from classic real-time strategy and resource management games like Black and White, Settlers, ActRaiser and many others. It also throws in some twists by melding in some tower defen...
User reviews

3.5/5

( 23 Reviews )

3.5

23 Reviews

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Product details
2020, Raymond Doerr, ...
System requirements
Windows 7 (64 Bit), Intel i5 or equivalent (Dual Core with Hyper-Threading), 4 GB RAM, Intel HD 4400...
DLCs
Rise to Ruins - The Living Soundtrack!
Time to beat
12 hMain
-- Main + Sides
-- Completionist
12 h All Styles
Description


Rise to Ruins is at heart a godlike village simulator, but it also throws in plenty of familiar game play mechanics from classic real-time strategy and resource management games like Black and White, Settlers, ActRaiser and many others. It also throws in some twists by melding in some tower defense and survival elements in an attempt to create a new kind of godlike village simulator. The goal is to try to bridge the gap between the depth and complexity of traditional village simulators, the fun of godlikes and tower defense, with the simplicity of real-time strategy games.

Build A Village, and Die Trying!

A major part of the game is village management, and trying to discover new and creative ways to use the tools at your disposal to keep yourself alive as long as possible while you defend your village at night from the raging hoard of monsters, and try to expand in the day time. In this game, you will lose frequently, but with every failure you learn a little bit more about how to survive and apply that knowledge to your next attempt.


Frequent 100% Free Content Patches!

Like getting new content and not having to pay for it? Well, this is the game for you. For years Rise to Ruins had gotten frequent and completely free content patches, expanding the base game regularly!


Several Game Modes

Survival is the game the way it was meant to be played, as a brutal survival style village sim, you will probably die often trying to figure out the best way to survive, but that's half the fun right?!

Traditional is very similar to Survival, but it's balanced much like a traditional village simulator with some godlike and RTS elements sprinkled on top. The monster spawn rates are much lower, and the main focus is keeping your village happy and fed. It's a very easy mode, designed for casual players, or players just wanting to experiment.

Nightmare makes survival mode look like it's for carebears. Mostly, it's just like survival mode, but difficulty levels are ramped up through the roof. This is the masochist's mode.

Peaceful is the mode for you if you want to play a more laid back, classic village management game. There are no monsters what so ever, and no need to defend people. Just chill out and try to keep your villagers alive.

Sandbox, like the name implies, is a mode where you can play around with the game mechanics. Change the time of day, weather, spawn monsters or villagers, or even edit the map while you're playing on it. This is the ultimate "Screw around" mode for players wanting to play with the game mechanics.

Custom allows you to make up your own mode. You can adjust day length, how many days in a season, how many monsters spawn, and all sorts of other things. If you don't like the game's default settings, make your own up!.


Godlike Elements

Not only can you manage your village, but you also have many godlike abilities at your disposal. You can alter the terrain, blast enemies from afar, pick up objects or creatures, heal your villagers, speed up resource growth and all sorts of other fun godly stuff. You're part of this world just as much as your villagers are.


Tower Defense Elements

This isn't a tower defense game, but you'll still be getting some tower defense vibes from it! Use classic tower defense mechanics to defend your village at night, creating walls of towers behind maze walls to help keep your little villagers alive as long as possible, and if tower defense isn't your thing. That's ok! You can also raise an army of golems and recruit guards to defend the village.


World Maps and Regions!

The game has tons of hand made maps for you to select from (You can also make your own if you like!) Every biome follows a certain theme (Forest, Desert, Drylands, etc). Start your village anywhere you like, and slowly conquer the whole world! (Well, try to anyway, you'll probably just die.)


The Soundtrack!

A full original soundtrack, made by Bibiki Garcia that blends orchestral instruments in a way fans of old 1990s era PC gaming will love and remember!


SixtyGig Games is a DRM free independent game developer! Rise to Ruins will not now or ever in the future have any sort of DRM! Piracy protection only hurts you guys, the loyal paying players. So you rest assured knowing that once you buy yourself a copy of Rise to Ruins you'll never again have to concern yourself with nagging questions about if you can continue playing the game down the road due to something like always-online logins, lost registration codes or because you bought a new computer and you're only licensed to put the game on one. All I ask from you is to be reasonable and responsible, you can buy the game and play it as much as you like, wherever you like. Just tell your friends to support my DRM-Free philosophy and buy their own copy! Free Content Patches, no paid-DLC


I don't believe in paying for Downloaded Content. If you buy Rise to Ruins you will have access to the entire game and all the content I'll ever create for it, forever! I believe DLC is greedy, and you deserve to have the full gaming experience from day 1, right out of the (figurative) box!


System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
12 hMain
-- Main + Sides
-- Completionist
12 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Release date:
{{'2020-11-06T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
939 MB

Game features

Languages
English
audio
text
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User reviews

Posted on: March 13, 2021

t0nda

Verified owner

Games: 142 Reviews: 24

Solid sim, poor graphics, no end

Rise to Ruins reminds me of RimWorld straight away. You need to set(tle) up a community and survive through seasons and against enemies. The overall strategy part is neat and straightforward and is clearly related to RW mechanics: There is a world map and the option to migrate, there are animals and crops, weapons and armour, and people as well as animals will produce offspring -- but all in all it is lacking most of the tuning options RW offers. It does not keep up with RW at all. But that is okay, since I reckon RW a real gem. It is fun to found your village and update buildings. There are really brilliant details in, for instance, the player's role as some kind of deity: You may help your workers by harvesting with the cursor, but if you do and people see, say, lumber floating through the air, they run away screaming and abandon their work. However, the fun does not last very long, for game mechanics are severely flawed with Rise to Ruins: The only aim is to survive against a fiendish enemy called »Corruption«. There is no way to beat corruption, there is no different factions, and there is not even a satisfying battle mode. Basically all fighting takes place automatically. Your aim is to survive as long as can in (all) different areas of the world map, which are predefined. This is yet another matter: The game mechanics are dull. There is no good path finding, for instance. This lack of mechanics has resulted in the strategy of building wall mazes in order to gain the upper hand: The enemies will walk along the walls as long as there is an opening somewhere. This has been adopted as the standard way of remaining in the game: a nice way to hide deficient AI. Speaking of deficiencies, the graphics are bad. Really bad. In the first few hours, this will be compensated by nice gameplay. However, the game will turn utterly pointless soon after. A simple win condition would have prevented the bore which will set in soon. It could be really good. Were there a point.


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Posted on: September 1, 2021

Layarion

Verified owner

Games: 195 Reviews: 13

I feel a bit cheated.

So let's get something out of the way, if you really love these types of games, then you'll probably like this game as well and i recommend it if that's you. I however, don't, and am less willing to let things slide when they get in my way. My complaints are the "godlike" sales pitch sold to me on the store page. When someone says you get to be "godlike", would you expect that to mean the "god wall" you get to build will break easily? or would you expect your own lightning bolts to remove only a small amount of health from your enemies not long into the future? As a god, why do you need spells to see at night? and why does that spell light up so little? Many "godlike" abilities on the screen, but none of them feel awesome. That sales pitch isn't being fulfilled here. The City management is more true to it's word though, and a bit fun. The tools to manage it though, are lacking. Example, you'd think the page that let's you view your food and drink intake are useful right? wrong. The in-game description says it monitors consumption and production - but it doesn't. I'm not really sure what it measures, but you can't use it to figure out if you made enough farms, have enough people working, or that you're even producing anything from them. So i've only found two ways to answer those questions. One) click on your people and see if they're hungry, or 2) you'll know what the second one is if they're not getting enough. (Spoiler, the dearly departed). Combat. This ties into city management a bit, but when something breaks into your base and starts killing people and you're buildings...there are no tools in place to help you figure out what and where. You have to carefully study all of your city and look for the little tiny enemies to find out what needs help. Well I'm running out of allowed space on the review, but if you want "godlike", then go elsewhere.


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Posted on: November 10, 2020

devil_p

Verified owner

Games: 357 Reviews: 4

Very interesting and promising, yet...

I got bored after several hours. Don't know why but I just stopped playing after a few hours. I want to like it, and to some degree I do. Maybe it is to slow, even on higher speed? I dunno. Maybe I have to try again after some time when they will add more stuff? It is promising and I will get back for sure.


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Posted on: February 2, 2025

mogmaj

Verified owner

Games: 60 Reviews: 1

Solid game!

Pretty good game, critical base mechanics. falls off HARD after getting to reinforced and feels like the game just becomes grinding resources, then you restart in a different zone and connect the two by doing it all over again.


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Posted on: December 10, 2020

Norevax

Verified owner

Games: 182 Reviews: 15

Fun.Tedious. Annoying.

It's a good game, regardless of what the graphics would suggest. Tedious and entertaining.. For the price I consider it very fair. It's well thought out and done overall, though it's really a java application.


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