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RimWorld

in library

4.5/5

( 258 Reviews )

4.5

258 Reviews

English & 22 more
34.9934.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
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RimWorld
Description
RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune. You begin with three survivors of a shipwreck on a distant world. Manage colonists' moods, needs, wounds, illnesses and addictions. Build in the forest, desert, jungle, tundra,...
Critics reviews
90 %
Recommend
GideonsGaming
Yes
PC Gamer
74/100
GameGrin
7.5/10
User reviews

4.5/5

( 258 Reviews )

4.5

258 Reviews

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Product details
2018, Ludeon Studios, ...
System requirements
Windows 10, Core 2 Duo, 4 GB RAM, Intel HD Graphics 4000 or other shader model 4.0, 1 GB available s...
DLCs
RimWorld - Royalty, RimWorld - Anomaly, RimWorld - Ideology, RimWorld - Biotech, RimWorld - Odyssey,...
Time to beat
62 hMain
111.5 h Main + Sides
319 h Completionist
102.5 h All Styles
Description
RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune.

You begin with three survivors of a shipwreck on a distant world.
  • Manage colonists' moods, needs, wounds, illnesses and addictions.
  • Build in the forest, desert, jungle, tundra, and more.
  • Watch colonists develop and break relationships with family members, lovers, and spouses.
  • Replace wounded limbs and organs with prosthetics, bionics, or biological parts harvested from others.
  • Fight pirates, tribes, mad animals, giant insects and ancient killing machines.
  • Craft structures, weapons, and apparel from metal, wood, stone, cloth, and futuristic materials.
  • Tame and train cute pets, productive farm animals, and deadly attack beasts.
  • Trade with passing ships and caravans.
  • Form caravans to complete quests, trade, attack other factions, or migrate your whole colony.
  • Dig through snow, weather storms, and fight fires.
  • Capture refugees or prisoners and turn them to your side or sell them into slavery.
  • Discover a new generated world each time you play.
  • Explore hundreds of wild and interesting mods.
  • Learn to play easily with the help of an intelligent and unobtrusive AI tutor.

RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Chillax likes to relax.

Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.

Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well.

Colonists develop - and destroy - relationships. Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married - until one of them falls for the dashing surgeon who saved her from a gunshot wound.

The game generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert flat, a temperate forest, or a steaming equatorial jungle. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season.

Travel across the planet. You're not stuck in one place. You can form a caravan of people, animals, and prisoners. Rescue kidnapped former allies from pirate outposts, attend peace talks, trade with other factions, attack enemy colonies, and complete other quests. You can even pack up your entire colony and move to a new place. You can use rocket-powered transport pods to travel faster.

You can tame and train animals. Lovable pets will cheer up sad colonists. Farm animals can be worked, milked, and sheared. Attack beasts can be released upon your enemies. There are many animals - cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and exotic alien-like lifeforms.

People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue, witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same room as others, and many other situations. If they're too stressed, they might lash out or break down.

Wounds, infections, prosthetics, and chronic conditions are tracked on each body part and affect characters' capacities. Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects. And other species have their own body layouts - take off a deer's leg, and it can still hobble on the other three. Take off a rhino's horn, and it's much less dangerous.

You can repair body parts with prosthetics ranging from primitive to transcendent. A peg leg will get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he'll still be quite slow. Buy an expensive bionic leg from a trader the next year, and Joe becomes a superhuman runner. You can even extract, sell, buy, and transplant internal organs.


(All non-English translations are made by fans.)
System requirements
Minimum system requirements:


GRAC 15+

ACCEPTANCE OF END-USER LICENCE AGREEMENT REQUIRED TO PLAY


GRAC 15+

ACCEPTANCE OF END-USER LICENCE AGREEMENT REQUIRED TO PLAY

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
62 hMain
111.5 h Main + Sides
319 h Completionist
102.5 h All Styles
Game details
Works on:
Windows (XP, Vista, 7, 8, 10, 11)
Release date:
{{'2018-10-17T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
237 MB

Game features

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User reviews

Posted on: December 29, 2024

Cheebo

Verified owner

Games: 227 Reviews: 24

Great game

It's worth it, the expansions are neat but not really necessary. The only one I didn't like was royalty, but Biotech is pretty cool and the new anomaly one adds some challenge. I've sunk days worth of hours into this game and it's always fun and interesting.


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Posted on: January 1, 2025

Teal_Blue

Verified owner

Games: 175 Reviews: 5

This is Perfect!

Beautiful and nicely paced. Simple instructions and gets players up to speed quickly. Nice sense of drama and also of progress as your colony slowly grows. I chose Chillax pace, because I like to build and don't really care too much for the combat. But it is still there in small doses to give a little sense of danger. I am really enjoying this alot. I think this has become my favorite game. :)


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Posted on: January 3, 2021

LabMonkey008

Games: 125 Reviews: 1

If Firefly were a colony sim

Love this game. I've been playing since early access, and I've seen the game change a lot. I develped a trademark strategy early on--I seldom deviate from it. Playing the same game the same way every time always brings a new and more interesting experience with each update. I'm consistently impressed with the level of detail each update has brought, and the attention to balance. Even mechanics that I thought would make the game way too intricate (like introducing social interactions between colonists or getting super specific about injuries) has only made the game fuller and more interesting. Now out of early access, RimWorld is a powerhouse of a colony sim. I love the freedom of it, and I love the passion that Tynan Sylvester has put into it. I definitely recommend giving this a try. Play it through vanilla a few times, then try the incredible mods that the community has produced!


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Posted on: May 25, 2024

za_av_

Verified owner

Games: 92 Reviews: 2

Incredible game but regression for DLC

I love the game and I love all the quality mods we can get on the web to make this experience even better. As I was updating some outdated mods I found for my personnal usage I discovered that some code has disappeared from 1.4 to 1.5. (The real expression would be: code has been moved) A keyword used to make Helmet and FaceCover overlap (used mainly by Armor mods for GasMask, Baclava and other multilayer headgears) is not recognized anymore by the game in 1.5 - when the DLC introducing GasMasks was released- and all the related mods are now broken (xml config issues and visual in-game issues). I noticed that the same thing happened for multilayer apparels when capes where added in another DLC, we were able to create capes mod from the original code but again critical componets from the base game have been moved to the DLCs during the most recent base game updates. I'm not complaining about price or the quality of the DLC (which look great from reviews perspective) but is that fair to remove code from the base game (what we already paid for and breaking incredible modders work by the way) in order to force sell new content? I'm not sure that this is a fair practice.


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Posted on: April 30, 2020

Jemmer17

Games: 15 Reviews: 1

Ultimate Colony Sim

This game is simple but complex at the same time, you can do anything you want, direct your colonists to survive and more. For example you could play a lone cannibal who ambushes people on the road and eats them making clothing out of human skin, or you can play a sweet little colony of people who get along and are productive members of society. You could produce and sell drugs if you want, pretty much anything you can imagine. You can even find and install cybernetic implants into your colonists or kidnap people who have fancy implants and rob them of their fancy implants. The royalty DLC adds a bunch of extra fun, appoint a leader of your colony and either work for or against a mighty intergalactic empire who gift you with psychic enhancement devices so no one can question your rulers power! This game is worth every penny, it's the perfect example of amazing content without needy fancy graphics.


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