A land of discovery stretches out before you. Explore the beautiful yet rugged world of RiME, a single-player puzzle adventure. In RiME, you play as a young boy who has awakened on a mysterious island after a torrential storm. You see wild animals, long-forgotten ruins and a massive tower that becko...
A land of discovery stretches out before you. Explore the beautiful yet rugged world of RiME, a single-player puzzle adventure. In RiME, you play as a young boy who has awakened on a mysterious island after a torrential storm. You see wild animals, long-forgotten ruins and a massive tower that beckons you to come closer. Armed with your wits and a will to overcome—and the guidance of a helpful fox—you must explore the enigmatic island, reach the tower's peak, and unlock its closely guarded secrets.
Explore – Discover the mysterious island at your own pace. Interact with wildlife, search for hidden items or simply take in the sights and sounds.
Solve Puzzles – Make your way through the ancient ruins and its hidden marvels by solving puzzles with sound, light and shadow projection, perspective, platforming, and even time manipulation.
Find Secrets – Dive deeper into the boy’s backstory by uncovering dozens of secrets and collectibles.
Be Enchanted – Take in a beautiful world inspired by the wonders of the Mediterranean through a fusion of captivating music and color.
This is an emotional experience disguised as a puzzle game. I played this in one 5 hour session. Let me just say I have never wanted to watch a game's credits before but the music made me stay for the whole thing.
Great little game full of references to classics like Journey, Ico, Shadow of the Colussus and Abzú, but still maintaining a distinct personality and style.
A pretty game with nice music, a vague story, and exploration.
You start off on a beach, lost. You can explore a beautiful island, occasionally being interrupted by cutscenes that usually include an adorable fox. There are puzzles, but they are not very complicated and mostly require some sort of environment manipulation. I like the puzzles because the concept is interesting, but they're not very hard.
One mechanic in the game is yelling at things. No, really - that's a thing. You yell at statues to make them open things. Yell at large balls to make them resonate with statues so they open and/or activate several things. Pick up balls and take them somewhere to yell at them and kill or activate things. Yell at fire to make it more fiery. It's kind of interesting because sometimes the yell button does something other than yelling.
I loved the beginning of RiME because it's beautiful and there was so much exploration in the first part. The movement was sort of wonky because even though the player character is running all the time, he's kinda slow which can get annoying, and climbing is irritating because first of all, he doesn't just grab on to ledges, he half-grabs them and kind of fumbles around every time; second, when you have to jump over a gap, his jump is normally JUST far enough, so if you don't nail it, you'll fall and have to climb up again.
There is a lack of direction in this game. Some clues as to where you're supposed to be going would be nice, especially when you want to explore before actually continuing with the story.
Screw that bird too. This is a game that doesn't need enemies. Later on - when the bird showed up - it got kind of annoying, and nothing after that was as wondrous and fun as the first part.
Still a recommendation from me. It's very beautiful and fun overall if you can deal with its issues.
Wonky performance; had to turn down some settings for stable FPS, and turn down more for it to not burn up my GPU, and that's not just me.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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