WELCOME TO THE PIONEER PROGRAM!
In a future knocked off its axis by corporate greed and stupidity, you have been made redundant and abandoned on the far edge of space with little gear and no safety net. You must explore every nook and cranny, collect dozens of upgrades, and turn over every mysterio...
In a future knocked off its axis by corporate greed and stupidity, you have been made redundant and abandoned on the far edge of space with little gear and no safety net. You must explore every nook and cranny, collect dozens of upgrades, and turn over every mysterious alien rock if you want to get revenge on your former employer and return to Earth.
Across multiple planets and through myriad challenges, you will be tasked with exploring and understanding these beautiful alien worlds. There are plants to scan, creatures to capture, lakes to swim, caves to spelunk, mountains to climb, upgrades to craft, and hundreds of secrets to uncover…
DYNAMIC CO-OP
Play with your best friend, partner or hellspawn on or between any platform! Or better still, experience the nostalgia tinged joy of sitting on the same couch and playing on the same screen with someone you love. Like the olden days when the world was young and we were happy.
EXCITING FRESH ABILITIES AND TOOLS
Run, Jump, Shoot, Grind, Stomp, Dodge, Slide, Whip and Grapple your way through the world! Experiment with 3 different types of gameplay goo! Lasso and Capture dozens of strange creatures and store them in Pens near your Habitat!
FOUR PLANETS TO EXPLORE
Four large, vibrant worlds to explore, each with their own weird and wonderful plants and creatures. Scan everything, catalog everything, and complete experiments to increase your science level… which unlocks exciting new gear! Plus… there may be more than four planets. Maybe.
INTERGALACTIC HOARDER
Alien plants! Bizarre creatures! Exciting gear! Weird rocks! Each planet is packed with nooks and crannies hiding all manner of rewards and secrets. Many of which can be displayed with pride in your own personal, customizable Space Trailer.
5 years since the original Journey happened and now it's back for revenge.
A great follow-up with bigger worlds to explore and research, which doesn't take itself too seriously and full of character. While it does suffer from simplistic combat, lack of key rebinding and controller layout and the humour won't be for everyone's taste, it's still a fun trip that is worth checking out solo or with a friend.
Having recently finished Journey to the savage planet before playing this. This game feels like both a step forward and a leap backwards.
There are more silly ads. And an actual plot this time around. A lot more variety in critters you encounter. And better ways to track where you missed something, if you want to go scan for 100%.
Where the first game seemed like you had to sniff around each rockface for secrets, this game seems less speckled with secrets. Not sure that's true though, more the fact that this game has 4 planets with a large expanse of land on each. Gone are the small self-contained floating islands, instead there are areas with their own feel to them, but lots of blank space between them.
Both a blessing and a curse. Where fall damage reduction, and putting all powerups on your HUD was a late-game upgrade in the Journey, here you can have them almost at the start. This removes your drive for exploration, but also reduces frustration having to find powerups in the huge open areas.
Now you also have a menagerie you can capture and collect creatures for. And home base customization. And being third person you have more reason to go find cosmetics.
In all, still a great exploration game, feels more homogenized than the first game, but tries to make up for it with polish, area and critter variety.
"Revenge of the Savage Planet" is fun. And surprisingly, it stays fun. I gave up on the predecessor. The platforming elements were a chore in first person, now we have third person and the platforming is smooth and satisfying. In the predecessor, I was unable to complete the increasingly impossible tasks necessary to get the final upgrades. In "Revenge", the tasks are still daunting at times, but somehow I completed most on the first try. And while the game does get more difficult with each new planet, even the fourth planet is still enjoyable to explore. So, great improvements made in balancing the whole thing. The reward systems are more varied while the gameplay remains in its enjoyably simplistic form. There's a vast amount of quirky detail and satiric commentary.
On the con side ... "Revenge's" hardware hunger is significant (and it wasn't in the rather similar looking predecessor). The game wastes 12 seconds looking for a GOG connection every time I boot it up. Resource collection becomes completely superflous after about two hours, and you'll only hunt for printer slurry and story progress afterwards. But the game's main sin may be that it frequently becomes what it attempts to parody. The respawns are too relentless, the challenges too 'achievementy', the humor too gross.
Pretty good sequel. They switched perspective from 1st to 3rd person (most likely to showcase the collectible outfits), and also changed the mechanics a bit, but the core gameplay, the exploration, and the humor are still the same. If you liked the first game you should definitely give this one a try. Conversely, if you didn't like the first one, this probably won't win you over.
The good thing is, they kept the emphasis of the core aspects of the prior game. Similar hilarious story and chars aswell as overall designs. Some minor stuff, like the IMHO too much recycled "puffer"-creature base designs are a bit meh, but overall it's fitting.
Sadly there are also some really bad decisions... imho at least.
The first being the 3rd person perspective... this reduces the important part of the screen to a fracture of the available space severely hampering overview. The 1st person was a lot more serviceable in that regard. And TBH I never had problems with platforming in 1st person. So that's a non-argument in my case. The better visuals when aiming is much more important in such a shooter type of game.
The second was the design of the controls and action layout... for example that charging the weapon now made the Avatar stand almost still while taking ages to load for such a fast paced gameplay. The design with loading the weapon beforehand in a bit more skillful maner and holding that charge until fired without movement penalties in JTTSP made it far more useful and rewarding, IMHO. In ROTSP those updates are barely useful, as a single hit during the long loadup interrupts it, and the movement penalties make it even worse of a gamble. And as icing on the cake those upgrades also barely make any difference now. In the first game the upgrades felt meaningful, as they enabled slight gameplay changes, like the final explosion shot AOE allowed to hit enemies otherwise impervious to frontal assault and such. Not so in ROTSP. After trying it many times, I almost never bothered with anything but the first charge level anymore. A pity.
Also, no idea if this is woke stuff or a bug, but that all voices except the anime and animal voices alternate randomly between male and female feels a bit off too, imho. In general, when they introduced the wardrobe I hoped it would be better possible to create avatars inspired by wacky characters like Shaggy or Velma from Scooby Doo or sumsuch. But not really. Very much "uncanny valley".... to much to ignore, not enough to really bother...
Not to mention ya need an EGS account for multiplayer now... WTF!? (that alone should actually be another -1 star, but I decided against it, as the devs released the game quite early on GOG, so thumbs up on that)
So yeah... to put it that way, for me, when it comes to well rounded gameplay and developement decisions, the predecessor (JTTSP) feels like the successor in many cases.
So in the end: recommended but with some caveats
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