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Reus

in library

3.8/5

( 37 Reviews )

3.8

37 Reviews

English & 7 more
9.999.99
Why buy on GOG.COM?
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Reus
Description
In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and al...
User reviews

3.8/5

( 37 Reviews )

3.8

37 Reviews

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Product details
2013, Abbey Games, ...
System requirements
Windows XP / Vista / 7 / 8, Intel® Core 2 Duo or AMD Phenom, 2 GB RAM, DirectX10(R) compatible card...
DLCs
Reus - Original Soundtrack
Time to beat
8 hMain
19.5 h Main + Sides
67.5 h Completionist
26 h All Styles
Description
In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. Provide for them and they may thrive. Give them too much and their greed may get the upper hand.

  • Control four mighty giants, each with their unique abilities.
  • A complex system of upgrades and synergies allows for endless styles of play.
  • Observe humanity, let your giants praise or punish them.
  • Enjoy an interesting art style and a strong soundtrack.
Goodies
wallpapers avatars artworks soundtrack sample (2 tracks)
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
8 hMain
19.5 h Main + Sides
67.5 h Completionist
26 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9+)
Release date:
{{'2013-05-16T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
404 MB

Game features

Languages
English
audio
text
español
audio
text
français
audio
text
italiano
audio
text
nederlands
audio
text
português
audio
text
русский
audio
text
中文(简体)
audio
text
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User reviews

Posted on: May 16, 2013

hellerphant

Verified owner

Games: 113 Reviews: 1

God game with a twist

Reus is certainly something different from every other God Game I have ever played. Using symbiosis to expand your world, it becomes an interesting balancing act between keeping your subjects happy and completing their projects. This is definitely worth your money!


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Posted on: May 27, 2018

Lookda

Verified owner

Games: 413 Reviews: 53

Playing god as an confused slave

The premise of Reus is nice. You build a small world using a few incarnated earth avatars, or reuzen, or giants (in English). You indirectly influence the human population by given soil, plants, and animals life. As you progress the humans build civilizations and may become greedy. The simple element of fertilizing the soil and see things grow reminds me of a very old education simulator. You managed a mountain slope by growing crops by clearing forests. Cutting too many trees lead to flooding. It was a game intended to taught you about eco systems and the delicate balance between nature and civilization. I think that Reus started, similarly, as a school biology project. As the project grew, the devs realized that they could sell the game by adding achievements. This is where things went horribly wrong. Maybe too many students worked on the project? Feeling pride over game mechanics without asking if they all worked together? Who knows, but my experience with Reus is this: You run giants around the globe, waiting for (unnecessary) downtime of skills, in order to meet requirements set by demanding humans. If you satisfy them too much they will start killing their neighbors and/or your giants. The last is really annoying and doesn’t add anything except the need to destroy their settlements. You grind the game over and over again to gain achievements. Each unlocks a new plant, animal, or whatever. In each game you grind a little further, without consistency, such as unlocking a new fish with a desert achievement. The evolutionary “tech tree” is terrible. The game doesn't tell how to get tomatoes, what they will provide, what symbiosis they have and if they are needed for Papaya’s? There is an in-game link to a web-wiki, where you find complicated tech trees that don’t make sense. To top it off, evolution start by using giant aspects. Why does the ocean giant need desert marks (ambassadors) to improve its growth-aspect? A deliberately attempt to troll?


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Posted on: August 19, 2013

boldee

Verified owner

Games: 199 Reviews: 9

A great challenge

I have read a few of the reviews here and to complain about such things as "I have to remember things" is the most inane thing I have ever read in a game review, also to say it is "S**t and boring" without a full explanation as to why is hardly a game review. Anyway my experience is very different, I have found the game challenging even at the 30 minute mission stages and I have enjoyed learning the combinations and what goes best with what while trying to complete the achievements for the unlocks. Anyone that says its repetitive is describing most games that cover this sort of content, strategy games, RPG's are all the same follow the same recipe no matter what, its the challenge that keeps us coming back for more. I like the graphic style and the music suits the game perfectly, I agree this isn't exactly a god game as such but none the less if you like god games then you will still enjoy Reus.


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Posted on: December 18, 2013

Cassinai

Verified owner

Games: 84 Reviews: 8

More a puzzle than a God game

Just know this is a puzzle game, not another Black & White or something like that.


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Posted on: April 21, 2014

segahead

Verified owner

Games: 438 Reviews: 12

A for effort!

I've played it for a few hours and Reus to me is a 2D Real Time Strategy game with a twist. Instead of controlling the people who inhabit the world, you control the creation of resources the people need to progress. It's an interesting take on the tired RTS genre but ultimately this wasn't much fun.


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