LOST AT SEA, 1803
the good ship
"OBRA DINN"
----------------
Built 1796, London ~ 800 tons, 18ft draught
Captain R. WITTEREL ~ Crew 51 men
Last voyage to Orient ~ Cape rendezvous unmet
----------------
Contact East India Cy. London Office
for enquiries or testimonyAn Insurance Adventure wit...
LOST AT SEA, 1803
the good ship
"OBRA DINN"
----------------
Built 1796, London ~ 800 tons, 18ft draught
Captain R. WITTEREL ~ Crew 51 men
Last voyage to Orient ~ Cape rendezvous unmet
----------------
Contact East India Cy. London Office
for enquiries or testimony
An Insurance Adventure with Minimal Color
In 1802, the merchant ship Obra Dinn set out from London for the Orient with over 200 tons of trade goods. Six months later it hadn't met its rendezvous point at the Cape of Good Hope and was declared lost at sea.
Early this morning of October 14th, 1807, the Obra Dinn drifted into port at Falmouth with damaged sails and no visible crew. As insurance investigator for the East India Company's London Office, dispatch immediately to Falmouth, find means to board the ship, and prepare an assessment of damages.
Return of the Obra Dinn is a first-person mystery adventure based on exploration and logical deduction.
Loved it. It was unlike anything I've played before. If you're a fan of mysteries and solving puzzles, you should give this a shot. The music, sounds and interesting graphics all combine to make a very unique experience and the "detective" work draws you further into the story as you go along.
The game is only for people who enjoy puzzle games. It is too difficult and repetitive for anybody else. The concept is interesting for about 5 minutes, but at the end of the day it is just watching cutscenes repeatedly. It's full of grind, and if you're not into puzzles in a big way, that grind will feel like a chore. I personally can't finish the game and I wasted my money on it.
I hate puzzles and I know never to buy them, so why did I get suckered in? Well, the hype was so huge for this game, and the reviews were so raving, that I was led to believe it was not just a puzzle game but a classic and great game that transcends genre. It does not: if you don't like puzzles, don't waste your money.
The false advertising from reviewers is not the game's fault. If the reviewers had said "puzzle gamers only" then it would have been great for those people. But for me, I struggled with it for hours until I am wasting my free time not having fun. I already work at my job and don't need to be working on my leisure time too. So if you're like me, avoid.
As usually the first and the positive reviews are the only ones with any visibility I don't think that you will read this but... I did not like this game. The visual aspect is amazing, the sound design is out of this world, and the walking simulation aspect of triggering different flashbacks to join the dots is cool.
But then you are left with "tell who was this character, how it died and if someone killed it, who". As if that mechanic could hold the entire game. Spoilers: it does not because Obra Dinn barely defines the characters, barely defines the motivation and barely defines anything. It has a couple of wonderful ingredients but it leaves you just with trial and error between people from the same nationality in combinations of 3 or 4. Moreover, I can excuse the gaps in storytelling as gaps that you can fill yourself, but this game seriously lacks for some common element that could push you to feel the tragedy of the ship. It feels gamey, it feels artificial, it feels even pedantic and it feels, most of all, like a waste of serious technical talent.
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