Posted on: October 26, 2018

Katana
Verified ownerGames: 74 Reviews: 2
Unique, but the formula isn't engaging
I've enjoyed a number of mystery games, even at their slowest, because of that amazing payoff. Maybe it's figuring out how the killer did it. Maybe it's working out who the killer is. Maybe it's when you THINK you knew what had happened, but a twist of fate and a late revelation actually shows it was the least expected thing. In some games, you already know who and how, but the climactic challenge is *proving* it. 99% of Obra Dinn's challenge and time spent is working out what is normally the very first piece of information in other mystery games: The identity of the victim. I think what made me realize how terrible this was, was when I got another notification that I had guessed (yes, guessed) 3 crew identities/deaths correctly, and kind of just breathed a sigh of exhausted relief; while cursing the fact that the 3 somehow hadn't involved someone whose identity I was absolutely certain of, and who had simply died in a nondescript way to a beast. These moments are supposed to be the thrilling payoff of a mystery, when it all adds up together, but just like Papers Please, it really does feel like you're just a man filling in paperwork. There's a little payoff soon after the discovery of a set of bodies where you learn what was generally happening in that chapter, and sometimes the surprise of that can be "mildly interesting" but that's the highest emotional swell this game gets. I will credit the game for its art style, and its unique design to mystery mechanics. I don't know of other games that work this way in either case, and it would certainly have been a risk setting out that way. An unfortunate glitch of fullscreen mode that prevents the mouse from working in other windows is particularly gruesome here given that lots of your inferences are meant to be made based on real-world information, like which languages are spoken in certain other 18th-century countries, and I would have liked checking Wikipedia in many cases.
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