Posted on: July 14, 2018

Anbalsilfer
Verified ownerGames: 104 Reviews: 2
Genre-pushing with lackluster story
This game's main strength lies in its interface and puzzle design. The inferface is highly innovative and really pushes the boundaries of what types of actions you can perform compared to most other titles in the same genre. This leads to a great sense of freedom in what kind of approaches you can try to approach the puzzles the game throws at you. Unfortunately it often leads to situations where you come up with a solution that would seem to make perfect sense, but the game won't respond to it because the developers apparently didn't anticipate anyone trying that particular combination of actions. On the other hand, it is really impressive how many possible actions they DID anticipate, and the sheer wealth of possible things you can try or do in the game is positively staggering. Where the game really falls short of being a true classic, though, is in its somewhat harebrained plot. Without going into detail, the entire plot is logically hinged upon the philosophical position of materialistic determinism - that, given enough data about the material state of things and sufficient computing power, you can actually predict everything that wil ever happen. Unfortunately, this notion - all but taken for granted as truth in the game - was discredited as extremely problematic long ago, with the discovery of Heisenberg's uncertainty principle. This makes suspension of disbelief and full immersion in the story much harder for any player reasonably well-versed in the fundamental principles of quantum mechanics. Apart from that, the story, although interesting, is convoluted and really quite dark, but these are all intentional choices by the writers, lending an atmosphere of brooding paranoia to the whole experience. Finally, the aesthetic production qualities. There is certainly nothing to complain about here. The pixel-art graphics and animations are about as good as you can possible expect from a low-res adventure. Voice acting and sound design are actually quite solid.
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