Posted on: December 29, 2024

KenjiUmino
Verified ownerGames: 61 Reviews: 3
Absolutely not "Great on Deck" :-(
So the original Resident Evil trilogy has been preserved now - this is a great thing, and I don't want to talk this down too much. But there are a few negative things that I noticed: A minor nitpick is that the auto-aim is inconsistent between the three games and can't be toggled in game. - RE 1 has auto-aim now even though none of the original PC, PS1 or Saturn versions I played had it. - RE 2 does NOT have auto-aim - dunno if the original PC version did, but the PS1 and GC release had it and you could turn it on and off in the optios menu. - RE 3 has auto-aim again - what's up with that? A far greater negative - almost a deal breaker for me - is the fact that it does not play nice with proton. I was looking forward to re-playing the original trilogy on my Steam Deck without going through emulators and stuff, but as it stands today, playing the GoG releases on the Deck is the inferior option. RE 1 crashes with an error right after startup - "Failed to initialize the Graphic Hardware Device.(3)" There are several ways around it, but most of them give you a black screen during FMVs and you can only hear the audio. The only way to get FMVs with working video and audio seems to be patching the game with files from the REbirth project - but then you would not need the GoG release to begin with because you can get the same result by obtaining a copy of the original PC release and adding the patches to that. RE 2 also crashes with an error message (something about directX) - you can use the workarounds for RE 1 but then you get no FMVs at all - they get skipped altogether. RE 3 starts without any workarounds, but again, no FMVs. And none of the controller buttons are recognised - only the left analog stick. YES, I know ... it says "Win10/Win11" in the system requirements and nothing else - but c'mon - with a few million Steam Decks out in the wild by now, I really think the Steam Deck and Proton should be a thing to test against before releasing a game.
Is this helpful to you?