Posted on: May 18, 2024

Lechugor
Verified ownerGames: 232 Reviews: 17
Most underrated FPS ever
And also one of my top 3 in the genre. Yes, it's THAT good. Astraight-forward sci-fi action shooter, not unlike Quake 2. The best part of this game is the AI, which is still amazing to this day. You fight mostly human enemies who move constantly, take good cover, ambush you, shoot your explosives, and flee when they feel cornered, only to turn quickly around and shoot you in the face when you least expect it. The AI alone makes the game a lot more fun than most shooters out there, but Red Faction is awesome in almost every other aspect. Level design is amazing (at least once you get past the mines at the beginning). It's almost completely indoors and close-quarters. The atmosphere of the game is amazing, especially thanks to the BRILLIANT music. Oh, and some weapons are great, especially the riot shield and the railgun with a heat vision that you can use to shoot people through the walls. So what prevented this game from being a classic? A couple of downsides that gamers and critics were not able to look past: One of them is the GeoMod, a technical feature that is still impressive today: you can actually blow up walls and even create tunnels through the terrain. And the way walls break is not scripted, it's calculated in real time. Why was the GeoMod a bad thing? Because it was used very little in the single player campaign, so people were very disappointed. There are a lot of unbreakable walls and the levels are pretty linear, so forget about using it as a strategy to go through the levels or surprise foes from behind. The GeoMod still shines in multiplayer though, where you have a lot more freedom and long matches end up with maps that look like swiss-cheese. The other one are the graphics, which I never considered bad, but they looked dated and clunky when the game came out. I still consider the visuals to be very good because they manage to create a great atmosphere.
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