Posted on: March 31, 2019

Lookda
Verified ownerGames: 413 Reviews: 53
Good space physics, alternatives better
Stylized visuals, ship building and sandbox drew me into Reassembly. The game offers multiple factions. Each built very distinct structures and starships, yet the gameplay feels oddly similar between factions. You grind resources. You use resources to construct ships or turn them into credits. With credits you can unlock new ship modules or increase ship capacity. At any instance you can modify your ship. The new (or damaged) parts grow in matter of seconds and are directly ready to use. The game features well programmed physics. You can stick engines to your ship anywhere, and they work automatically. If you lose modules, you lose their ability. Losing engines that provide trust may lead to a wild spin due to unbalanced trust. There are downsides to the physics engine. If you ever watch a real spacecraft maneuver, you might notice that it continuously makes minor adjustments. Reassembly does not provide an auto-pilot assistant to stabilize movement making you feel like a cumbersome brick in space instead of an ace space pilot. While the palette of building blocks to create ships might seem extensive, the options are limited. There are mounted directional weapons. These are hard to aim, since the physics also include force feedback that rotates your ship. There are 360 degree turret guns. These work well at short range, but getting close is dangerous. The last weapon choice is missiles, in particularly guided missiles. These have very long range, hardly ever miss and very few ships have enough point defense systems to handle many at once. You can easily wipe out fleets before they close in. Missiles are overpowered. The sandbox is fine, but I think Reassembly misses content. Compared to Spaz it falls short in storytelling and ship modules. If I compare it to Starfarer it lacks world building, trade, complex combat tactics and RPG elements.
Is this helpful to you?