Posted on: April 7, 2017

igorkot
Verified ownerGames: 480 Reviews: 8
Forget logic
At first : it is not like other true Daedalic games (like Deponia), it just makes no fun play. Forget any logic, it will not help you to solve the problems. At least after the second half of the game (the comic convention) the logic will more block your fast progress than help. There always is one way to solve a problem and it is always the most irrational one. The gameflow simply does not work: extremely often you dont even know WHAT your goal is, to reach it now just becomes the problem of the second order. I felt not playing, but just following the built in solution..... and this is not a purpose of a game. Just small example describing logic problems (!) without spoiler: 1.) if your at certain event in the game REALLY dont know what to do, and tryed everything, go the bar and drink untill you must vomit.... 2.) Randal says for one specific action, that he wont do it, but he DOES it - it is the only solution in a special situation..... and at this moment you have actually heared so often NOT to use one specific item for this purpose, that you will not even try it. 3.) And you MUST always visit ALL main locations because of minor changes ... but the old-woman-in-the-window location seen once at the beginnig of the game is only useful at the end of the game, when you actually forgot about it. So as I said: gameflow doesnot work - stop and go all the time, logic doesnot work, I used too often the buit-in help system, NOT to find out how to solve the problem, but WHAT the actual problem from Randal's point of view is. Technical problems: dialogues not equalized, often too loud, but sometimes just whispering. Optics are good, story OK, but the gameplay just destroys everything.
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