When White House inquiries to the Scoggins Eraser Co. are answered only with curious puzzles, Nelson Tethers from the U.S. Department of Puzzle Research is sent on the case.
The strange events in Scoggins will challenge every ounce of Tethers’ expertise, and possibly his very wits too, with brainte...
When White House inquiries to the Scoggins Eraser Co. are answered only with curious puzzles, Nelson Tethers from the U.S. Department of Puzzle Research is sent on the case.
The strange events in Scoggins will challenge every ounce of Tethers’ expertise, and possibly his very wits too, with brainteasers at every turn: mazes, logic puzzles, riddles, and more. He soon realizes that these - along with the clinically pre-occupied townspeople, secret societies, and peculiar sounds from the forest - are intimately connected to the core mystery. And what's with the gnomes?
Created with indie comic artist Graham Annable's unique narrative and visual sensibilities, delivered with the distinctive Telltale storytelling style, Puzzle Agent is sure to challenge, thrill and engage in more ways than you can shake a cryptogram at!
Plentiful puzzles to challenge your neurons. See if you can find every puzzle to solve the mystery of Scoggins -- mazes, logic, riddles, brainteasers and more.
Investigate the strange, peculiar and mind-boggling to crack the case! Your discoveries provide clues to the larger mystery crippling the town, or uncover puzzles that must be solved to reveal answers ... or even more questions.
Hunting for Hints: Chewing gum helps Agent Tethers think and solve. Find and collect gum wads around the town to uncover hints if you get "stuck" in any puzzles.
If you want a puzzle game that is also a mixture of Twin Peaks and Fargo, this game is definitely for you!
I found the puzzles quite hard somtimes, but they are absolutely solvable on their own without any guides.
I totally recommend to play it through, if anything for the game's goofy story and characters!
The game only has 37 puzzles in it and some of those are optional, this is a really short game story wise and has little content as a whole.
The scoring system can seem unfair, every single mistake you make will cost you severely and hints will also cost you, so if you want a perfect score you'll have to not make a single mistake all game and not use a single hint. And you better read very carefully because it is so easy to forget a rule on a puzzle that will cost you your correct answer.
Some puzzles are impossible to fail because they are literal puzzles that have pieces that automatically click together when they are placed next to each other. Others are brain-dead easy. This combined with the puzzles that are incredibly easy to mess up due to a easy to overlook rule makes the scoring system seem pointless.
The game has one or two jump scares in it.
However, the story and voice work are excellent, the game is certainly worth picking up just for that. If you can get it cheap then I'd recommend it to anyone.
I want to give this four stars for the story, graphics lifted straight from the 1960s (cross "Rocky & Bullwinkle" with the art from the "Harry the Dirty Dog" book), and the overall range of puzzle types.
Unfortunately, I have to deduct a star because some of the logic puzzles are badly presented. You cannot get the full rating for a puzzle unless you use no hints and submit no incorrect answers. I've already encountered one puzzle that relies on knowing the names of each of four women; the names of two cannot be deduced from the base information provided---you must use at least one hint to get the minimum information necessary to solve the puzzle logically. Penalizing the player for the developer's bad design is just not right. I'd be more forgiving if they weren't giving you a score for each puzzle.
Similarly, in another puzzle, with the provided information you can narrow the options down to two possible solutions without using hints, but you only have a 50% chance of submitting the correct solution without burning hints.
I'm still enjoying the game's story and the puzzles that don't suffer from the problem, but I feel the design issues have definitely impacted my sense of satisfaction with the game.
Recommendation: $4.99 is too much for bad design. Wait for a sale.
That's an awesome game! Yes, it's short, you might complete it in half a day (if you are not too slow to solve the puzzles) but it is very amusing. The plot, the characters and the atmosphere remind Twin Peaks but in a very funny way! The game tries to scare you with midgets (gnomes), interrupts some puzzles as you solve them in order to advance the plot, and leaves some plot clues unresolved, just to keep you wondering and wanting for more.
The only drawback I found was that a few puzzles are not 100% well-defined and some of their hints are not very helpful. But nevertheless, you are able to complete them afterall, even by trial and error. The game gives you three hints for each puzzle and after you solve it, it explains the solution.
The game had a few puzzles, but felt like a worse version of Dr. Layton.
Mind you, I got it for very cheap on the sale, so I can definitely recommend it at a sale price.
If you like solving puzzles, this game has some good ones (to it's compliment, way fewer "filler" puzzles compared to layton). However, unlike Layton, this game sometimes poorly explained its puzzles, and not in a "think about the question from a different perspective" kind of way.
Moving around the map/talking to people can feel a bit clunky, and the story overall doesn't even get resolved...
I'm fine with the "Fargo" feel to the game (starting out light-hearted, getting a bit darker), but the game never resolves... I know there is a PuzzleAgent2, but this is not some awesome grand story that needs multiple games, they really should have wrapped it up.
So there it is, get the game if you want to solve some puzzles. Just a very mediocre game overall.
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