Posted on: March 14, 2011

jnchimond
Games: 73 Reviews: 1
A Tim Schafer game to its core.
Psychonauts is a very difficult game for me to rate, like the two other games Tim Schafer worked on after Monkey Island that I have played: Full Throttle and Grim Fandango. In fact, in its strengths and weaknesses, Psychonauts is very similar to the aforementioned. All three possess strong writing, an outstanding visual presentation and art style (which is not to be confused with amazing graphics), great music, and of course memorable locations. And all three are lacking in the same department as well: Gameplay. Now, anyone who's played Full Throttle will surely remember the Destruction Derby mini-game. All others, look it up on the web site of your choice. Go ahead, I'll wait. Done? Good. It might not have seemed that bad to you, but those who've actually played the game will remember that this mini-game was possibly the most unplayable thing they had ever come across in an otherwise so well-polished video game. The reason is simple: It's one of the few parts of the game (besides the motorcycle combat, which wasn't a strong part either) that feature gameplay actually going beyond your classic adventure game's. Luckily, Psychonauts' gameplay is not nearly this bad. Not even remotely. Even so, if you look at it as a 3D platformer and only a 3D platformer, then yes, it is definitely lacking. Don't get me wrong, it's not unplayable, but it is very prone to sudden jumps in difficulty. And don't expect the smoothest of controls, either. Now you might be thinking, no matter how good anything else about a game is, as long as the gameplay is sub-par, it's not worth playing. Right? Wrong. Look at my rating. That's four stars out of five, and I stand by it. Everyone, and I mean everyone should experience this game at least once. Despite obvious gameplay flaws, it manages to be not only great fun, but also extremely memorable. Every single one of its areas has a very distinct feel to it, and whatever Schafer was trying to accomplish with any of them, he always nails it. I've yet to find something even nearly as stylish as Black Velvetopia in any game before or after this one. Psychonauts is a lesson in game design for everything but gameplay. But you'll be so engrossed in it you won't even notice its many small flaws until much later, when you're long done with it.
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