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Psychonauts

in library

4.7/5

( 287 Reviews )

4.7

287 Reviews

English & 2 more
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Psychonauts
Description
Delve into people's minds as Raz, a powerful young cadet at a psychic summer camp. While working on his merit badge in levitation, Raz discovers that someone is kidnapping psychic children and stealing their brains. To foil this evil plot and earn the title of Psychonaut, Raz must project himself in...
Critics reviews
100 %
Recommend
IGN
8.7/10
GamesRadar+
8.9/10
Eurogamer
8/10
User reviews

4.7/5

( 287 Reviews )

4.7

287 Reviews

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Product details
2005, Double Fine Productions, ESRB Rating: Teen...
System requirements
Windows 10, 1.0 GHz Pentium(R) III and AMD Athlon(tm), 2 GB RAM, 3D graphics card compatible with Di...
Time to beat
12 hMain
15 h Main + Sides
21.5 h Completionist
14.5 h All Styles
Description
Delve into people's minds as Raz, a powerful young cadet at a psychic summer camp. While working on his merit badge in levitation, Raz discovers that someone is kidnapping psychic children and stealing their brains. To foil this evil plot and earn the title of Psychonaut, Raz must project himself into the mind of one bizarre character after another to battle their nightmares and inner demons. He does all this while continuing to earn psychic merit badges in subjects such as telekinesis, clairvoyance and fire-starting.

This amazing 3D platformer adventure, full of brilliant humor, trippy setting, and surreal action, became famous for its originality and excellence of design. If you're looking for a unique gaming experience, this is a fine pick. More than just fine, as a matter of fact--double fine!
  • A brilliant story that will not let go of you until you finish the game
  • An absolutely unique atmosphere with a psychedelical level design by Tim Schafer's famous Double Fine team
  • One of the greatest titles of the platformer genre

©2005 Majesco Entertainment Company. All Rights Reserved

Goodies
manual (30 pages) artworks HD wallpapers avatars
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
12 hMain
15 h Main + Sides
21.5 h Completionist
14.5 h All Styles
Game details
Works on:
Windows (10, 11), Linux (Ubuntu 20.04, Ubuntu 22.04), Mac OS X (10.11+)
Release date:
{{'2005-04-19T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
4.1 GB
Rating:
ESRB Rating: Teen (Cartoon Violence, Violence, Language, Crude Humor)

Game features

Languages
English
audio
text
Deutsch
audio
text
français
audio
text
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User reviews

Posted on: September 17, 2013

Zarnitunes

Games: 37 Reviews: 1

Brilliant

Though it has a few crinkles this is absolutely one of 'the' classics. It's hilarious, fun and imaginative. Buying this is a must for anyone with a PC.


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Posted on: March 23, 2010

cheeseslice73

Games: 329 Reviews: 1

Psychonauts is an interesting

blend of fairly average platformer and fantastic story/setting, and absolutely worth playing just for the amazing cast of characters and the bonkers world they inhabit.


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Posted on: June 14, 2012

duxqwe

Verified owner

Games: 68 Reviews: 2

It's never to late for Adventure

I don't know how could i miss this great adventure. I get it on gog for first time, and enjoy over 12 hours in one amazing story. Tim Schafer is genius. Once again he put a ordinary human feeling and behavior in fabricated, but funny characters, which make you laugh at every scene. Humor as the main starter of this game will contain a lot of strong emotions. References are amazing. So as Psychonauts, while digging into other people repressed memories and fears you will found a lot of your own brain and thinking, which is in common to us all. I hope once, there will be a second part. There must be! Otherwise there will be one big empty gap in world gaming. The games which deserve follow-up are underestimated.


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Posted on: March 14, 2011

jnchimond

Games: 73 Reviews: 1

A Tim Schafer game to its core.

Psychonauts is a very difficult game for me to rate, like the two other games Tim Schafer worked on after Monkey Island that I have played: Full Throttle and Grim Fandango. In fact, in its strengths and weaknesses, Psychonauts is very similar to the aforementioned. All three possess strong writing, an outstanding visual presentation and art style (which is not to be confused with amazing graphics), great music, and of course memorable locations. And all three are lacking in the same department as well: Gameplay. Now, anyone who's played Full Throttle will surely remember the Destruction Derby mini-game. All others, look it up on the web site of your choice. Go ahead, I'll wait. Done? Good. It might not have seemed that bad to you, but those who've actually played the game will remember that this mini-game was possibly the most unplayable thing they had ever come across in an otherwise so well-polished video game. The reason is simple: It's one of the few parts of the game (besides the motorcycle combat, which wasn't a strong part either) that feature gameplay actually going beyond your classic adventure game's. Luckily, Psychonauts' gameplay is not nearly this bad. Not even remotely. Even so, if you look at it as a 3D platformer and only a 3D platformer, then yes, it is definitely lacking. Don't get me wrong, it's not unplayable, but it is very prone to sudden jumps in difficulty. And don't expect the smoothest of controls, either. Now you might be thinking, no matter how good anything else about a game is, as long as the gameplay is sub-par, it's not worth playing. Right? Wrong. Look at my rating. That's four stars out of five, and I stand by it. Everyone, and I mean everyone should experience this game at least once. Despite obvious gameplay flaws, it manages to be not only great fun, but also extremely memorable. Every single one of its areas has a very distinct feel to it, and whatever Schafer was trying to accomplish with any of them, he always nails it. I've yet to find something even nearly as stylish as Black Velvetopia in any game before or after this one. Psychonauts is a lesson in game design for everything but gameplay. But you'll be so engrossed in it you won't even notice its many small flaws until much later, when you're long done with it.


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Posted on: March 15, 2011

istudedinre

Verified owner

Games: 361 Reviews: 5

Mind-bendingly funny platformer

Overview: I don't have too much trouble listing my top 10 favorite games over the past 20 years, because there aren't very many games that have been truly different. Psychonauts is something special. Tim Schafer put together a great, creative story, and Double Fine designed some solid gameplay mechanics. The game has aged well, but I highly recommend using gamepad. First and foremost, the story: Psychonauts has a LOT of cutscenes that are carefully planned with wit and timing to progress both the main plot and many little side-arcs for the many NPCs. I really enjoy this, but long cutscenes aren't for everyone. Make sure you're in the mood to watch. The humor trends towards parody with a touch of 8th grade. The environment is a summer camp, and all the standard players are present: the bully, the cheerleaders, the nervous kid, the Russian transfer student... The story starts out pleasant and funny and turns a little more dark and twisted as the end approaches. This is typical of Tim Shafer, and I'm glad to see a video game that allows the artist's work to show through. Gameplay: Standard platforming fare, mostly. You can jump, glide, punch, climb, and do miscellaneous actions around the camp. The psychic powers, however, are where the fun is at. Very little of the game requires precision, and you mainly have to use your head. The psychic powers you choose to use will change situations drastically. This is great for me, because I don't always feels like being cautious or crazy. It's nice to have a variety of options at my fingertips. Aging Effects [as of 2011] ------------------------ Visuals: I played through Psychonauts a couple of months ago (2011) on my T61p laptop hooked up to my 32" Bravia TV. The visual design of Psychonauts is cartoon and colorful and hasn't aged at all in my opinion. This is an advantage of 3D vector-graphics combined with visual designs that don't try too hard to look realistic. System Performance: Pyschonauts only has occasionally momentary hangs on my system, which is normal. The hangs on my system tend to occur when too many things are happening at the same time, and I'm rotating the camera wildly. Otherwise, Pyschonauts runs remarkably smoothly. Load times are quick, and the gameplay is silky. Controls: The keyboard and mouse controls are pretty rough. I highly recommend a gamepad for your own sanity. I do not personally recommend an Xbox 360 controller for this game, although one would work. The primary reason is that Psychonauts, along with many other games, does not do anything with the analog triggers. A gamepad with more digital buttons will make your playthrough much more enjoyable. I personally use a PS3 DualShock controller with MotionInJoy drivers to change the triggers into digital buttons.


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