KEY FEATURES
Palmer, Urd, and Kirsten campaigns
Realmshift Mode that lets you play any Character in any Chapter
36 sprawling vertical levels
54 weapons
20 character perks
20 passive upgrades
27 spells
50 monsters
Unique character progression systems - Runes, Stats, Perks, and a multit...
Realmshift Mode that lets you play any Character in any Chapter
36 sprawling vertical levels
54 weapons
20 character perks
20 passive upgrades
27 spells
50 monsters
Unique character progression systems - Runes, Stats, Perks, and a multitude of upgrades
Warlock Evolved
Project Warlock II picks up right after the events of the first game. Warlock’s disciples Palmer, Urd, and Kirsten, each bring their own arsenals of skills, perks, unique weapons, and spells to the table, as well as personal reasons to confront their old master.
Levels in the game evolved into vertical, three-dimensional, multi-floored structures, platforms, and buildings that literally elevate the gameplay. Each of the 3 chapters of Project Warlock II consists of 12 levels, each one more vertical and intricate than in the original game.
Explosive Combat
Palmer, Urd, and Kirsten carry unique arsenals of weapons and magic skills based on their personas that enable different playstyles. Their tools of destruction can be upgraded resulting in 20 weapons for each character.
In the first chapter, don the mantle of Palmer, whose love for ice, fire, and dual guns fuels the fight against the demon hordes. Though little is known about his past, Palmer's lethal arsenal of weapons and magic makes him an unstoppable force against the endless waves of relentless Ghouls, towering Turbo Knights, flying Cacobots, and massive Pigdemons standing in his way, whether he’s raining down bullets, setting hellspawns on fire, or shattering them into pieces.
Chapter 2 lets you experience the power of Urd’s magical arsenal and nimble weapons in the fight against demon hordes. Urd’s smaller, lethal tools, like the magic-infused Dagger, Buckshot Revolver, and TNT Charges, are perfect for dynamic combat. Her spells, from Agility for speed to Poison for damage-over-time and Crystal for battlefield control, give her the edge in battle. With her versatile weapons and magic, Urd is a deadly force, exploiting enemy weaknesses to master the art of demon-slaying.
Kirsten’s campaign in Chapter 3 takes you beyond the stars, where cosmic horrors and unspoken threats lurk in the void. Armed with heat-based weapons and summoning magic, she thrives in chaos. Her Nailgun ricochets bullets off walls, the Lava Streamer scorches everything in its path, and her Demonic Claws tear through flesh and armor, feeding her insatiable hunger for battle. With Hellish Slaves at her command, and the crushing force of the Demonic Hammer, Kirsten bends dark forces to her will, searching for redemption… or something far more sinister.
Old Meets New
The legacy of the first Warlock lives on in the sequel! The goal with Project Warlock II is to take the gameplay you enjoyed from the original game and elevate it without losing the “Warlock soul”.
The ol’ and trusty character progression from the original Project Warlock is back in the form of Stats and Perks Points for you to find, scattered around the levels. Use them at the stations in the HUB - a level between the levels, similar to Workshop from the first game - and enhance your abilities to take the demonic carnage to another level.
Each Warlock disciple brings a few unique upgrades, allowing them to show off the full potential of their respective arsenals.
During your adventure in Project Warlock II you will find familiar demons, weapons and spells…
I would have rated it higher if the third episode had been more engaging and less about surreal, empty spaces filled with teleported enemies.
There's potential and i hoped they would repai the last third with the full release. But maybe they still do.
During the first chapter it feels like a a very good sequel to the original. Changes the gameplay from Wolf3D-like to something more like Doom2016. Retains the feel of absolute power fantasy. It's feels very polished and extensively play-tested. I tried it during the alpha - the game was improved in every aspect since then.
However, during the second and third chapters the game becomes a mess. Levels feel poorly tested - some places you fall off the map, the enemies become weird and the characters you get to play with just felt... off. Buy it for the first chapter, then abandon ship - the game falls off the cliff. Second chapter is by far the weakest.
Died several times with no issue, then suddenly the death is permanent. The enemies teleporting in behind you in a cleared are is the ultimate in LAZY mapping. I hate this kind of crap. Returning the game.
Project Warlock 2 trzyma poziom pierwszej części, ponieważ nie spodziewałem się po 2 jakieś ,,rewolucji" w strzelankach retro muszę polecić ją każdemu, kto lubi takie staroszkolne FPSy jak DOOM, Quake itd. Oczywiście na ,,upartego" poziom trudności jest łatwiejszy niż w 1, ale nie szkodzi, najważniejsza jest nawalanka z mnóstwem potworów. Polecam
This game is exactly what you should expect from a sequel.
I played PW 1 on steam and I 2 on gog.
They didn't need to go so hard with this one but they did. It gave me that Hexen 2/quake aesthetic that I was looking to play and it delivered.
This one felt like you were becoming a force to be reckoned with the further you went.
Great game, but for the love of God I need another episode to play all the characters as they are at the end of their episodes. Kirsten felt way too short and and she had the best weapons, minus the spells (except for G that spell is an orgasm to see)
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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