Posted on: October 20, 2018

Urmanin
Verified ownerGames: 80 Reviews: 11
Not that great.
I guess the best way to sum up this whole game would be thus: The developers tried emulating old FPS games without understanding what made them so good. Again. The first and biggest problem of the game is the engine - it's Unity. Optimized extremely poorly for how the game looks. The movement feels very floaty, and there's something off about strafing. Not sure how to describe it - moving forward and strafing at the same time feels very stuttery. The spells seem like an afterthought - since upgrading your guns (absolutely necessary for some of them) share the same upgrade points as buying spells - spells are often left out, not to mention they aren't all that strong. Except the freeze, freeze is your best friend. The start of the game until you get at least the shotgun is extremely slow, as your handgun is weak, and the staff uses your mana and eats through it pretty fast. Pretty much all enemies until then can be killed by throwing your dagger, as it does very high damage on throw. Even after you get the heavier-hitting guns you constantly feel like there isn't quite enough ammo - making those ammunition perks and capacity upgrades a priority. The music is fairly forgettable for the most part. It's not bad, but it's not something I'd put on my playlist either. The automap is just not there. Sure, there's a minimap in the top-left, except it's worthless. The range is abysmal, and it doesn't even show doors on it, or which colour they are. The difficulties are not properly balanced at all. normal is far too easy, and hard is far too punishing. There needs to be something in-between. Well, at least blowing enemies to bits is somewhat satisfying. Is the game worth your money? If you really enjoy FPS games like this one, and if you have a higher-end PC to play it on, maybe. But I'd honestly recommend just replaying some of the classics instead - Doom, Quake, Blood and others.
Is this helpful to you?