Posted on: November 21, 2016

Mackarill
Verified ownerGames: 122 Reviews: 3
Short Lived game
It's okay but after a while you find out how shallow the game is, i can't recommend it.
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Game length provided by HowLongToBeat
Posted on: November 21, 2016
Mackarill
Verified ownerGames: 122 Reviews: 3
Short Lived game
It's okay but after a while you find out how shallow the game is, i can't recommend it.
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Posted on: May 29, 2020
falkerhard
Verified ownerGames: 92 Reviews: 8
Provides many hours of entertainment
Yes, this looks like a worth successor to Sim Tower. Something to scratch that itch you had all these years because the original was more of an elevator simulator, we thought that was a problem. Actually it wasn't, that was the fun of Sim Tower. The elevators in project highrise are just teleporters. A massive building can get away with just one. The graphics are very generic, not colourful like Sim Tower. My biggest bugbear with this game is modding support. Steam has full modding support while this has none. All in all it feels like the developers have abandoned this game.
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Posted on: July 23, 2017
Resoula
Games: 324 Reviews: 28
Micro-heavy repetitive and lacking
Video Review: https://www.youtube.com/watch?v=YYyqaqjvvDI Project Highrise is essentially a city builder but instead of horizontal construction, you have have vertical construction. It is a 2D skyscraper builder and management game featuring some minor scenarios but mainly a sandbox mode where you can build your skyscraper to the best of your ability in varying economic conditions. The gameplay essentially revolves around micromanaging the constructing, placing, and utilizing of every single tile on the map. And when I say utilizing i don’t mean making use of something. I mean setting up the utilities in the most annoying, repetitive, and drudgerous nature I have ever seen in a building sim. You place offices, stores, apartments, or whatever you so choose to place as there are no real cons to focusing on something. In fact you’re sort of penalized if you place different types of rooms on a single floor because they all require different utilities which makes you then have to pay to set up the ones you’re missing. You have to keep a good eye on economic conditions, because when they go down some of your inhabitants will leave and take the room with them (yes I’m serious, they take the room with them) all because you didn’t give them a rent break that they never asked you for beyond an angry face emoticon that comes up over their office which could be 2 by 2 squares on a something like 80 by 40 square map. You have to micro placing everything and if it doesn’t work out and someone leaves, you have to micro placing it again. It doesn’t just auto-fill with someone new. To read the full text review (Since GoG doesn't allow full reviews) view it on steam: http://steamcommunity.com/id/Resoula/recommended/423580/
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Posted on: March 27, 2020
iscagog
Verified ownerGames: 343 Reviews: 23
Fun ... I think ....
I've only played a few hours, but it does exactly what is says on the tin. Quite relaxing to play, and intriguing to get the balance right, which I haven't managed to do just yet. I think it will take a few run throughs to learn all of the mechanics, but it is fun trying and failing, so far.
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Posted on: June 14, 2017
Lampomaniac
Verified ownerGames: 95 Reviews: 1
Great, but lacks replayability
You wouldn't think that a SimTower-esque game would have a problem with replayability, but to me I felt like I had explored everything after one game. I played through it once more on a higher difficulty, but that was about it. For my first playthrough though, I was completely in love with the game.
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