Awaken the merciless Warrior Within! Back from the brink of death the
Prince has to face his most fearsome opponent yet. The mythical beast
Dahaka won’t rest until our hero is dead. In his struggle for survival the
Prince ventures onto the mysterious and foreboding Cursed Island, where he
faces a ho...
Awaken the merciless Warrior Within! Back from the brink of death the
Prince has to face his most fearsome opponent yet. The mythical beast
Dahaka won’t rest until our hero is dead. In his struggle for survival the
Prince ventures onto the mysterious and foreboding Cursed Island, where he
faces a horde of dark, demonic creatures. Fortunately, our hero isn’t the
boyscout he used to be. With his newly found inner badassdom and a new
arsenal of deadly weapons and fighting techniques, he’s ready for whatever
danger he might encounter. Or is he?
Prince of Persia: Warrior Within builds a new layer of depth and
complexity on the dynamic combat system of it’s predecessor, The Sands of
Time. Freeform fighting mechanics combined with a wide range of swords,
axes, maces and even improvised weapons will allow you to slay your foes
with style!
The Prince is back in his darker, brutish incarnation.
Special moves and ranged attacks in a new, dynamic combat system.
Environments to bedazzle your eyes and puzzles to strain your mind.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Recommended system requirements:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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Why is it, whenever a game gets good, so many people complain and ruin it. Warrior within was an amazing release, moody, atmospheric, great puzzles and combat systems along with an amazing story. And what do people do, whine about it being too dark.
It's not easy to follow up a near-perfect game like the SoT, but WW holds up spectacularly well even with such a high bar set. First, the bad: the blood and gore is unnecessary (I mean come on; SAND monsters have blood?) and worst of all, the depiction of female characters. This has been touched on a lot, for good reason. It is just so distracting and tasteless that it makes an otherwise interesting character like Kalianna much harder to take seriously. If not for this fan-service, I might be tempted to say WW is BETTER than SoT.
Despite these flaws, I still think WW is fantastic as it upgrades the most important part of SoT: the gameplay, specifically the combat. The combat was fun in SoT, but in WW it is nothing short of jaw-dropping. It is much more intense, visually satisfying, and deep than even the best fights in SoT. Most combat systems get repetitive after a while, but not this. It never gets old to body-vault over an enemy and slice them in two, rappel off a nearby wall and impale a different guy, then perform a special combo and slice your way through a horde of sand monsters that's surrounded you. Intense boss fights are also a welcome addition. In SoT there were a few boss fights, but they were mainly push overs. Not here. On hard difficulty many of these bosses can easily knock of 3/4 of your life if you aren't careful, but all of them feel fair and a worthy challenge. Even the platforming gets a minor upgrade with a couple new tricks, though its still by-and-large identical to SoT, but that's in no way a bad thing.
I'm a little split on the story though. I did like the darker storyline, and IMO it has some pretty good dramatic moments throughout. The Island of Time is a perfect setting for the story as well: morbid, dangerous, huge; yet stunningly beautiful at the same time. What I miss is the conversations and dialogue that SoT had between Farah and the Prince. Having similar conversations in WW would have added much stronger characterization.
This game sets out to be a bigger and better Prince of Persia: The Sands of Time (PoP: SoT) but falls flat in many ways.
Not all of the new features are particularly bad ideas. In fact, the idea behind the game itself isn't bad. But the execution is poor on account of rushed development. It had NO OVERSIGHT by the lead designer of the earlier Prince of Persia games, and it shows. Yes, they basically hijacked his game without even telling him! This is the METAL GEAR: ZOMBIES of Prince of Persia. He was very disappointed with the state of this game when it released. I avoided it for years and now I understand the drama surrounding this game.
You'll see many reviewers say the controversy and outrage about this game was how it became so much darker. They couldn't be more wrong. In the mid-2000s, Goth and Emo were in style. Nobody cared it was following a trend. They were let down that it was a poor sequel riding on the success of Sands of Time, which was a trailblazer of a game!
They even made sand powers more limited and shortened combos in this game. Combat is overall much worse as a result, now you just stunlock and execute helpless enemies.
And what about the new features?
Boss fights: Bad. They add nothing to the game. They're just health sponges that take forever to grind down. Fighting them is repetitive.
Dual wielding: So-so. Using the dual wield combos is usually the easiest way to win against a group of enemies but it's not exactly some high risk, high reward thing tactic that's fun to use. It's just a circumstantial bonus. The Dagger of Time was cooler.
Collect-a-thon: Bad. Who decided it would be cool to collect artwork and make the sand tank upgrades automatic? Boring!
Level design got worse, backtracking sucks. The HUD got worse, it lost clarity and gained visual glitches.
The simple fact is this game lacks the polish, the character, the aesthetic of the first game. You'll first notice when the bland soundtrack begins that something is missing.
More more polished than the first one, but worse story.
After the 1st game we get a more depressed prince, a dark athmoshpere, lots of blood, cool music and...
Dahaka: etaf ruoy epacse tonnac uoy !
Oh shit! time to ruuuun!
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