The Prince of Persia makes his way home to Babylon, bearing with him
Kaileena, the enigmatic Empress of Time. But instead of the peace he longs
for, he finds his kingdom ravaged by war and Kaileena the target of a
brutal plot. When she is kidnapped and killed, her death unleashes the
Sands of Time,...
The Prince of Persia makes his way home to Babylon, bearing with him
Kaileena, the enigmatic Empress of Time. But instead of the peace he longs
for, he finds his kingdom ravaged by war and Kaileena the target of a
brutal plot. When she is kidnapped and killed, her death unleashes the
Sands of Time, which strike the Prince and threaten to destroy everything
he holds dear. Cast to the streets, hunted as a fugitive, the Prince soon
discovers that the Sands have tainted him giving rise to a deadly Dark
Prince, whose spirit gradually possesses our hero.
Master two very different characters as you engage enemies with the
improved free-form fighting system. Strangle foes with the Daggertail or
use new stealth skills to launch deadly attacks from the shadows. Explore
the astonishing, varied locations, find your way into seemingly unreachable
areas, and solve many twisted puzzles, while you witness the Prince's
journey towards his undiscovered fate.
Expanded free-form fighting complete with stealth and ranged attacks for finesse and complexity.
An amazing story full of twists and heart-stopping moments that will keep you on the edge of your chair.
Beautiful, diverse world to explore, including the streets of Babylon and the famous Hanging Gardens.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Recommended system requirements:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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This game takes a lot of the improvements to the combat mechanics of WW, and puts them in a more Sands of Time like narrative. Playing as the Dark Prince is fun, though the different moveset can cause difficulties when you respond with a move not available. Be warned, there are some issues caused by graphics settings. If you get a bright bloom effect, disable Anti-Aliasing, if you find yourself stuck on a chain, or inexplicably dropping from ledges, disable VSync.
The conclusion to the trilogy succeeds in outdoing the second installment (which had combat so tedious I couldn't even finish the game), but doesn't quite live up to the first game's charm and adventure, even if the camera is a bit less finicky and the combat is slightly (emphasis on slightly) less frustrating. It's still very awkward by modern standards to have to constantly be manually re-centering the camera behind your character, and the limited field of view makes it tricky to see around you sometimes when trying to navigate the complex environments.
The combat is repetitive and slow, though if you're careful some of it can be quickened by taking out enemies using stealth, and by the end you have some decent abilities that can end a fight quite quickly. The acrobatics are still fun, but a bit frustrating, especially when you're the Dark Prince and on a timer, giving you little time to plan where to go next, and at a few points the game just seemed broken- the Prince would refuse to run up a wall 9 times out of 10, or springboards that are supposed to launch you diagonally would fail to work. One of them was supposed to launch me towards a point I could cling to using the dagger but consistently sent me just to the right of it instead, forcing me to get lucky and glitch over to the next ledge after several tries just to progress.
Combine this with monotonous boss fights full of attacks it's impossible to block or avoid and a few glitches that freeze the game, and what should be fun becomes merely tolerable. This game might be worth a nostalgia replay if you were around when it first came out- at the time, it was pretty impressive, and it brought back some good memories when I played it. But gaming has advanced a lot since then and it lacks the staying power of true timeless classics. Modern players can find equivalent danger and spectacle without the headache of cumbersome camera angles, dull combat and annoying glitches.
So, I played all three of the Sands of Time trilogy on the PS2 back when I was a kid/teenager. The first one was my favorite game and when the second one came out, I thought it was OH SO COOL because it was violent and dark and I would poop my pants in fear of the Dahaka (keep in mind I was around 12). When I played T2T for the first time, I thought it was just... Good. So after many years I bought all three again on sale and revisited the trilogy. And... Oh boy.
So, the first thing I want to point out is that this game tries to be a compromise between the other two. The story revolves around a conflict between two Princes inside one, one more "hero-ish" and the other more darker, ambitious and violent. Of course that's metatext for the conflict between the two games.
However, the game fails to capture the good parts of it's predecessors. Almost all scenarios are very bland and unimaginative, so there are no memorable places like in it's predecessors. Also gone is the sensation of "OMG I'm an ant in this massive structure" for 99% of the game. The famous hanging gardens of babylon are less impressive than your average greenhouse (and generally uglier than WW's gardens).
Combat, on the other hand, is half-decent but definitely needed more debugging. Targeting the enemy you want is a nightmare and it doesn't flow adequately as it did in WW. The dagger of time, your main weapon, is also shit so you always need a subweapon to deal any resemblance of damage. With all that said, plataforming is extremely linear and the game feels like a corridor. It's a little better with the Dark Prince, but not by much.
Sound and music are way inferior to the other two, but voice acting is excelent.
It also doesn't help that the game is visually uglier than the others and that it's definitely uglier than big action contenders of the PS2 era.
In conclusion, If you like the other you'll like this one, it's only worse, but worth it as closure for the saga.
First, poorly ported, requieres running as windows UAC administrator, if not the exe launches but nothing appears on screen and you have to kill it via task manager. Unacceptable in 2018.
Unskipable cutscenes, especially frustrating when you get stuck at a certain point.
Poorly crafted camera views, that result in incredibly frustrating deaths (you fail to perfectly aling movement stick with constantly changing camera view, lateral wallrun into death instead of running up the wal, restart bossfightl). Better combat than Sands of Time, but worse than Warrior Within. All the cool flexible combat and animations are gone. Swords feel like baseball bats instead of Swords. Gets rid of the dark grittiness of WW, but fails to recapture the charm of the first game.
Already played it when it came out, deciced to give it a second chance now that is was in DRM free in GOG and on sale for the price of two beers. Not completely sure I shoudn't have gotten the beers instead.
After reading the mixed and negative reviews for this game, I was scared it would be a let down compared to the two previous entries in the series. Fortunately, I had a really fun time with it.
The two main points of discontent with TTT are the combat and the QTE system. And it's true, they're a mixed bag. The combat is more of the same from Warrior Within, which was awesome. Yet, it has a few more problems. Enemies tend to be more annoying than before (some use long-range attacks or can parry combos without limit). The autolock system is worse than ever; thrown weapons and combos often end up hitting nothing but air because the Prince is unable to stick to a target.
And also: yes, this game has QTEs. Not a lot, they're only used to perform executions during stealth sections and boss fights, but they get repetitive and do not integrate very organically in the gameplay, quickly getting annoying.
Due to this, TTT's combat does not always live up to the standards set by the previous game. And yet, I would argue that these faults are fairly minor, and that the game is an overall extremely enjoyable experience. First, the platforming sections are as good as ever, taking cues from previous games and even improving on them: the movement seems a bit faster and more controllable in this game, and the level design is mostly great, providing tons of awesome parkour (with a few new elements) and puzzle solving.
Plus, while the story and atmosphere were a bit lackluster in the previous game, this one makes real efforts to renew with the dreamlike oriental setting and solid storytelling of Sand of Time, throwing you in a colorful and detailed Babylon, bringing back a few familiar faces, while also developing the Prince as a character, since this storyline has him confronting his own flaws and motivations.
While it's not the most fun entry in the trilogy combat-wise, The Two Thrones still has a lot of amusement to offer and provides a solid conclusion to this series.
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