Posted on: March 6, 2013

Toroque
Games: 1157 Reviews: 2
Sadness
Had potential. Liked first bit. Hoped there was new battle mechanics and exploring with this gauntlet, I thought that battles would be enjoyable. Elika came along, possibilities there. I realized there's no merit to platforming that takes skill, the few places you could do challenging stunts led nowhere. All paths are linear paths branched together. Not open world. Extremely easy. Timed button presses = lame. Boring platforming, constantly hitting the next button hoping he'd move faster. Combat was the same. All combos had similar results. Enemies got slightly stronger, making them drag on. All the more since you can't actually die. The idea of not dying, "being punished" is like rock paper scissors with only draws: PvsP=draw, RvsP = draw... etc. No losing. No winning. The only progression was story. And the story sucked. Characters feel fake, the backstory's lame. Everything's redundant. Elika's an annoying extra. You have full control over her. She's an extension of the player. She never enhanced gameplay. Gameplay being quicktime events with mindless button mashing combos thrown in. To finish there's a huge number of bugs and areas where things glitch out. Elika randomly disappears, you can fall through walls, camera suddenly sticks to walls, You can get stuck in conversation mode with Elika, the game nearly freezsz platforming... You can't explore. This game is meaningless. This isn't an experience you want. If you don't like losing, watch a movie.
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