Posted on: February 21, 2024

A.G.B.
Games: 822 Reviews: 84
Going in the wrong direction
I love most of this franchise. There’s absolutely no doubt that it had grown stagnant before this was released. However, it's willingness to take something and run with it doesn't change that it's going in the wrong direction. This is entirely too streamlined feeling like a vaguely interactive movie more than a video game. Like it was made when FMVs were mistaken for games. Almost nothing you do has consequences or requires skill beyond basic timing. The one thing it gets right is that as usual we get at least one puzzle that does actually require you to think about what you're doing you can't simply brute force it. Combat lacks tension, and it feels very odd how little of it there is considering you’re presented with a world that is being taken over by pure evil. Platforming responds to the series having gotten to where you basically could do almost anything that it would be at all credible for you to do by simply moving eagerly past that point. You can literally run upside down. Not far but still. You can move on the ceiling. And I'm not talking about when there's magic enabling you to move on walls for longer than otherwise; that's explained. I do appreciate that whilst clearly they wrote dozens of lines of dialogue, some of it world-building, some that grows the relationship between the Prince and Princess, they did take into account that many of us would find a lot of this to be vapid to the point of not wanting to hear very much of it. And yeah the vast majority of it you are not forced to listen to. Like many other games it is usually tied to specific places. You know, you'll go to an important part of the kingdom and then you can be told stuff about that area. However, if you want to hear it you have to prompt it to tell you. Which means that if you don't, you truly do not have to. And you don't even have to find a setting in the menu to turn off voice stuff. The cel shaded graphics work with the score and sound design to create a consistent atmosphere.
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