What happened to the humans? Set in a post-apocalyptic world strewn with cast-off pieces of machinery, Primordia tells the story of Horatio Nullbuilt, who finds his peaceful existence threatened when a rogue robot steals his power core—the sole source of energy fueling his ship and keeping him alive...
What happened to the humans? Set in a post-apocalyptic world strewn with cast-off pieces of machinery, Primordia tells the story of Horatio Nullbuilt, who finds his peaceful existence threatened when a rogue robot steals his power core—the sole source of energy fueling his ship and keeping him alive. To recover it, the robot and his companion, Crispin, must leave behind their idyllic home for Metropol, the city of glass and light. Their quest to reclaim what has been taken away will lead Horatio to unexpected discoveries about his origins—and a new understanding of the humans who walked the earth before him.
Puzzles that emphasize logical thinking and exploration rather than trial and error or pointless backtracking.
A streamlined interface, player-friendly design combined with the challenge and depth of the classics.
Features over fifty hand-drawn rooms to explore, dozens of distinctive characters to meet, and gorgeous painted cutscenes to soak in.
I'm usually not one for the point and click mystery games and I did have to use a walkthrough to get through some mysteries. But the characters were flawless, the whole thing executed in a believable post-humanity setting where Man is deified and the robots he made isn't sure if he ever existed or if he's just superstition. But it was the story that really drew me in, the little tidbits of story where you slowly found out that what you thought were facts weren't and the final piece in the puzzle where you were finally made aware who you are.
Buy it.
Oddly, for a game that I'm rating 3/5, I wouldn't caution anyone against playing it. Primordia is a great game. I would, however, say that you should play it with a walkthrough in hand (preferably one with pictures).
PRO: The game has a fantastic setting and great lore. The artwork is gorgeous and the world is immersive. The voice acting of the characters is well-done. Some of your choices feel genuinely meaningful. Objects in your inventory feel "real", at least in part because they can be used more than once on different puzzles. Very broadly useful objects get used repeatedly. There is good use of the data pouch for fast travel and information recall. The varied nature of robots is refreshing.
MID: The game will let you back yourself into corners or cut off paths and a number of things in it are ephemeral. Many easter eggs or dialogue interchanges that you might enjoy and want to record or show to someone else can't be triggered again. Also, you can't always make people repeat things they've said to you if you don't recall them.
CON: The puzzles are incredibly, astoundingly obtuse. After consulting a walkthrough, I usually found myself deciding the solution was something I never would have come up with in a million years anyway. Sometimes the "clues" from which you're supposed to assemble a solution are in unrelated places or given by unrelated characters, or the connection is only discovered after solving the puzzle. Some puzzle clues are fragmentary, some guessing is required. However, I think the worst flaw of this game is that in a landscape so artistically fluid and with a palette so limited, the amount of pixel hunting is astoundingly high and there's not only little or not visual cueing as to what's a "thing" in the scenery, but often entire rooms can lurk without any clear indication that you can go there. Some UI elements are counter-intuitive or frustrating. Some puzzles require doing things you've done previously and have no reason to repeat.
I didn't expect too much when I launched this game for the first time. Yet another retro-looking adventure for a couple of hours, or so I thought. Boy, was I mistaken.
The game features some really loveable, believable characters. I missed them after finishing the game. The plot seems to be superficial and simplistic at a glance, typical "authoritarianism bad" take, but turns out to be deeper than that and actually provokes some thoughts. Some of your actions will have in-game consequences and some of your decisions will matter. There are at least six endings after all, not something you see often in this sort of games.
Pimordia sounds great. The music, though a bit too repetitive at times, still conveys the atmosphere of this rusty, dilapidated post-apocalypse world quite well. The voice acting is just superb. Each character has a very distinctive voice, and even their manner of speaking is unique to them, you could recognize any of them with your eyes closed.
There are some nice and clever puzzles in this game. Not too hard, but pleasant to solve. Others have a very specific logic to them, so when you're sure you 100% know the solution.. don't be. Also, there's one absolutely mind-wrenching and obtuse puzzle, which left me puzzled even after I looked it up on the Internet. How the hell are you supposed to figure it out on your own? Go figure. And yes, sometimes the game relies on pixel hunting and backtracking, not often but it's there. But with all that said, there's a nice, flexible and not so blunt system of hints, so you'll probably won't stuck for long. Most of the times.
Overall it's a really pleasant experience. If you're into poin'n'clicks, postapocalypse, robots or I-Robot like stories, definitely check it out.
Playing this game is pure joy. It have great story and amazing dialogs. All puzzles have logical solution. After I completed the game, I have feeling like I watched good movie. I would put this game on the shelf next to The DIG.
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