Posted on: January 2, 2021

Khidir_Aiman
Verified ownerGames: 59 Reviews: 2
Good, with potential to be great.
I have to highlight some of the(potentially fatal) flaws before I can move on to mitigation. 1. The keyboard bindings incorporate all the letters, forcing you to shift your hand from the WASD position regularly. 2. The Quicksave function is vital as the autosave knocks you back quite a bit. This should've been an F-key shortcut. 3. There are supposedly many ways for you to get through the game but anything that doesn't include efficient resource-gathering and attacks that exploit Typhon/Mech weaknesses are bound to be very long and painful. 4. The enemies are bullet-intensive where ammo is hard to come by, and stealth seems like an afterthought that discards the exploratory elements(sneaking by=leaving things out). 5. If you leave side quests for later the levels will, as a matter of story progression be overrun with Typhons and Mechs, making things even harder. 6. The one fast travel option is only between three areas, and that doesn't connect well to the rest of the levels. Slow travel is...slow. For the third point I suggest the following to the player: a. There is eventually a mission that leads you to a recycler chamber(not the big bin, but a whole room segment) that can recycle anything you can move into it. Together with the lifting ability this'll get you a lot of resources. b. Focus on Psi abilities the moment you can - the Electroshock and Psych attack when maxed out will not only damage but disable enemies for awhile(where you can wrench 'em to death). All things considered once I pushed through the difficulties things did get easier, and I did like the Bioshock-ish environment: not a copy, but certainly inspired in a good way. The storyline was decent as well with the player having significant inputs, adding to nonlinearity. It's three years late but if they iron out the little kinks there's a lot of shine and polish to be added to what's already a good game.
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