Potion Craft is an alchemist simulator where you physically interact with your tools and ingredients to brew potions. You're in full control of the whole shop: invent new recipes, attract customers and experiment to your heart's content. Just remember: the whole town is counting on you
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Potion Craft is an alchemist simulator where you physically interact with your tools and ingredients to brew potions. You're in full control of the whole shop: invent new recipes, attract customers and experiment to your heart's content. Just remember: the whole town is counting on you
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Features:
Unique visuals inspired by medieval manuscripts and medical books.
Hyper satisfying physical interactions with ingredients and equipment.
Sandbox style gameplay where you have many different avenues available, and it’s up to you to figure out the best way to complete each task.
Sell your potions to the townsfolk while roleplaying as a noble artisan, a greedy weasel, an occult dark master, or whomever else you may wish to be!
Work with all sorts of ingredients
Leaves, flowers, berries, roots, fruits, minerals, and a plethora of mushrooms are at the ready for your mortar and pestle. Just like espresso, the fineness of the grind matters!
Learn the art of potion making
Concoct your potion plan. Grind ingredients and carefully mix them in your cauldron. Heat the coals. Boil and stir. Add the base: water, oil, or… something else. Congrats on your first potion! Was it easy to learn? Now try mastering it!
Experiment and invent new recipes
Carefully plan your route via the Alchemy Map to combine different effects. Be mindful of common sense: you won’t find a market for a poisonous healing potion… right? Or would you?
Sell potions
Every day customers will come to your store looking for solutions to their problems. You will face consequences depending on what you decide to sell them. Attract guilds, befriend notable figures (or feud with them), gain riches and influence - and one day, you may even decide the fate of the whole town.
Buy ingredients or grow your own
Every alchemist needs ingredients, and there are many ways to get them! You can buy them from traveling merchants: it can be pricey, but successful haggling may save you some coin. Or take matters into your own hands and cultivate your very own enchanted garden. Grow a variety of ingredients, from vibrant herbs to exotic mushrooms and even magical crystals, each essential for brewing your unique potions!
Get creative with customizing
Want to give your best potions a special look? Go for it! Change the bottle shape, label type, icon and colours. You can even give it a custom name and label description. Carefully arrange your unique potions to showcase them on your shop's shelves and tables... or go a step further and customize your shop itself! Choose from a variety of furniture and shelving to give your alchemy shop a personal touch that matches your style. We won't tell you what to do, just have fun!
System requirements
Minimum system requirements:
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Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
A really nice game that has as much depth as you'd like to get into. If you just want to be a casual brewer, then it's got mechanics that let you succeed in that. If you really like exploring deeper and becoming a potion master, then you can do that, too!
It's not terribly punishing to experiment; you can recover from any of the setbacks. If you're seeking to squeeze every min-max opportunity then you can do that, too. Lots of depth to explore here and it's exactly what I was looking for to scratch that sort of mystical, magical game experience.
Developers made their decision not to make a complete game which was stated at the beginning of the development process. Some features that are absent in a "full" game are game-changing and that is why the game deserves to be bought only with a huge discount (at least -90% of the base price). The soundtrack is ok, nothing bad but nothing great either.
This game is really well conceived and realized.
The art if beautiful. The way the alchemist concept is translated into game mechanics is creative, clever and fits perfectly. Everything is reasonable within the context: ingredients names, art, colors and effects; effects placement on the map; customers behavior.
You feel enticed and rewarded for exploring the alchemy map, organizing your recipes book, creating new and difficult potions, and much more.
The game doesn't feel completely finished:
-you can't save some complex recipes for example, being compelled to prepare many times feels redundant.
-the magic garden is too flat and not much interactive
-there's a shop upgrade page but you can't actually upgrade your gear
-it feels like there should be at least one more base fluid (and map in consequence)
I really hope the developers polish and add a few things to make this even better.
Ive played it for all of four hours now and the only studdering/lag I get is messing with the customers. the making of the potions is actually very smooth for this dinosaur im on. The experience is fun.
Looks and feels great- by which I mean playing the game actually feels a bit like mixing up elixirs. Its an exploration (of "potion space")/ puzzle game, with not much else to it, so if you don't like those things you might not care for it. I'm liking it quite a lot, with a few minor frustrations. The biggest being that I quickly explored most of the available map, but couldn't progress in the game til I bought some recipes and equipment. But you have no way to know what that's going to cost. Guy turned up to sell me what I needed, but I didn't have enough cash. So I saved it up... but you have to sit around twiddling your thumbs for days on end waiting for the travelling salesman to come back by to offer it up again. This is frustrating, and has happened twice so far. Seems unnecessary, and easily fixed by a method to send a message - at a cost, no doubt - to increase the chances of a particular salesman turning up.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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