Inspired by SWAT 4 and gritty police TV shows, Police Stories is a fresh take on top-down shooters with an emphasis on tactics that forces you to make split second decisions. Neutralize criminals, rescue civilians and defuse bombs in Single Player mode or Online Co-op. And remember - shooting...
Inspired by SWAT 4 and gritty police TV shows, Police Stories is a fresh take on top-down shooters with an emphasis on tactics that forces you to make split second decisions. Neutralize criminals, rescue civilians and defuse bombs in Single Player mode or Online Co-op. And remember - shooting first is not an option!
Unforgiving and tense, each mission tells a story of two police operatives - John Rimes and Rick Jones, filled with infiltrating gang hideouts, rescuing hostages, making arrests and other life-threatening situations.
The Surrender System allows you to apprehend the suspects without resorting to violence. Fire a warning shot near them or engage them in melee combat - those are just some of the ways you can make them submit.
Issue commands to your fellow cop Rick Jones. Make sure to use him wisely - and who knows, he might save your life in return.
Randomly placed criminals, hostages and evidence make every level run unique. The placement changes every time you restart, leading to new interesting situations and opportunities.
As a law enforcement officer, you will have access to end-of-the-line police equipment, such as under-the-door cameras, door blast charges and many others.
Various types of lawbreakers, from small petty criminals to well organised gangs and terrorists. Each type has not only unique weapons, but different behaviour and shooting skill.
Complex Tactical Gameplay: Try not to get spotted, don't waste bullets, regularly check your surroundings and make sure to take criminals down quietly.
All your actions are scored in real time. Playing aggressively won't get you a high enough result to start the next mission - so keep that in mind!
Co-op. Complete mission together for better scores and more fun!
Popular achievements
World of Glass
Break 25 windows.
common
·
32.66%
The Hurt Blocker
Defuse your first bomb.
common
·
33.58%
Groundhog Day
Die 50 times.
common
·
31.99%
Retribution
Die at the same time as the suspect who killed you.
common
·
52.29%
Brought a knife to a gunfight
Get killed while holding any equipment (excluding the ballistic shield, taser and pepper spray).
common
·
35.96%
Police Brutality
Kill a surrendered or cuffed suspect with the buttstock.
common
·
49.36%
Angel of Vengeance
Kill the suspect who has just killed your teammate.
common
·
47.89%
Dirty Harry
Leave over 50 bloody steps in one mission.
common
·
30.52%
Hat Trick
Blind or stun more than three suspects with a single flashbang or C4.
common
·
36.39%
System requirements
Minimum system requirements:
Recommended system requirements:
PLEASE NOTE: GOG GALAXY is required to access online features for Police Stories.
Multiplayer is available only between GOG users.
Recommended system requirements:
PLEASE NOTE: GOG GALAXY is required to access online features for Police Stories.
Multiplayer is available only between GOG users.
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Didn't have so much fun with a police game since Swat 4. Is a fast-reflexes, fast-decisions game. The enemies and civilians change positions every time you play. Simple, but perfectly executed gameplay. Can't wait to play in coop with a friend.
As the description states, you have to be meticulously methodical lest ye get a bullet to the face (when playing on normal difficulty). The simplest of mistakes quickly leads to death. Moreover the penalty from unauthorized use of force. An easily obtained infraction from shooting suspects that you know are about to shoot you (à la SWAT 4).
Unfortunately, the game lacks the mechanics you need around such gameplay to make it enjoyable,
- Poor tutorial. There should be a dedicated, compressed tutorial. Not just a quick intro when you first play the first level. For example, the only reason I know you could select fire rate is by looking at the key bindings menu.
- As the title of this review suggests, it’s brutality of SWAT 4’s ROE combined with the top-down perspective of Door Kickers. The issue is, it’s a stripped down version of both due to the lack of teammate control and teammates in general. I can only tell them where to move and what to cover. As oppose to in DK where I draw the specific path they should follow and where to look the entire time.
- Moreover of the above point, there’s only two officers in total. Making it pretty difficult to cover all angles when moving through the maps.
Bottom line, 3 stars due to lack of teammate control combined with the brutality of SWAT 4. A fun tactical-centered experience can be had, however, the aforesaid issues hinder it too much.
Does exactly what it says it does, wasn't disappointed... But do not expect Hotline Miami SWAT, it only shares the aesthetic and the way the controls feel, the gameplay is slower and more methodical, with randomized enemy layouts making the game less about muscle memory and more about careful tactics... that is until you get shot in the back by a guy who came to check out the noise you make from a room you forgot to check.
I´m getting tired of people always referencing SWAT 4 to this. It´s playing entirely different simply due to perspective and it being a 2 player duo team with a hollywood style story focus rather than anything dark, super serious. it´s art is also very good and noninfantile. fell in love with it minute 1. All my complaints are just: update the GOG version already since it´s outdated and pls decrease some enemies reaction times. Sometimes it´s too aimbotty.
It is a very unforgiving tactical game much like SWAT3 and SWAT4, and most recently Ready Or Not is.
But it is done with a GTA1 top-down perspective.
This should be mandatory game for understanding covering angles, and working as a team because the view angles and the "fog of war" showing blind spots quite effectively, stressing the importance of situational awareness.
With that being said, the game does appear to cheat, and some mechanics are clunky, like unreliable melee, superhuman reflexes and aim from the opposition.
But when you complete a level it really gives a sense of achevement.
And all this in solo mode, I have not yet tested online co-op, but I hope it is just as much fun.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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