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Pillars of Eternity: Deadfire Pack
FREE DLC inspired by the upcoming Pillars of Eternity II: Deadfire
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™...
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™ together with Paradox Interactive is proud to present Pillars of Eternity.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
Play as any one of six races: Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
Utilize five core skills to overcome any situation: Stealth, Athletics, Lore, Mechanics and Survival.
Deep character customization: Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Sculpt your own story: Side with various factions using a reputation system, where your actions and choices have far reaching consequences.
Explore a rich and diverse world: Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
In-game developer commentary: When enabled in the options, developer commentary audio will play at certain points throughout the game.
Somehow, this Game is brutally boring.
I've spend the last Months playing all kind of RPGs, first Time Baldur's Gate 1 & 2, Icewind Dale and also returned to Neverwinter Nights.
So i wanted to give this Game a try, after i haven't got really warm with it a couple of Years ago.
But hell, it is so boring, the Atmosphere, the Characters, the Music, it all depresses you and it is not trying to catch you up.
The graphics are nice, i guess, it is everything so grey. It doesn't create a Feel of Danger or a World destroyed as in Fallout, it just gives you the Impression of a boring grey World.
I am now trying to play a bit more (without Music).
40 hours of gameplay
1st side: I was in a want of playing Dungeon Siege 2 (which I did 20 years ago) for a long time. Had LAN gameplay of Divinity 2 Original Sin with friends. I was RPG hyped lately, friend came and told me about Pillars.
I got excited and I still am. I think the game is addictive, very nice to play, fun. I llike to read the stories the characters tell, I love the fighting system. I think the game is awesome.
2nd side: for someone who likes turn-based RPGs, Diablo, Sacred or Titan Quest / Grim Dawn, this game might feel a bit odd.
It is odd, cause it is unique in few major things. It's not classic RPG where you put all skillpoints to Strength and you are unbreakable dual wielding gladiator.
You should not look at the game like this = I want magician, I put points to Intellect. The game has it's own system. You have to read all the in-game descriptions before you start playing and finalising your character.
BUT reading all the things IS worth it - This applies to everything in the game.
Sure, 2 lvls later you won't need to read what "Mechanics skill" is, but the things the NPCs say - and sometimes they have something longer to say - are worth reading.
You live the story you play in. Not just eliminating hordes of enemies. Buy DooM instead.
This is one of finest RPGs.
Very much uncertain if I had to put 3 or 4 stars. What can I say...having known Obsidian since the Black Isle era, i had pretty high expectations from this PoE. I loved Baldur's Gate Saga, KOTOR 2, Neverwinter Nights 2 + Mask of Betrayer and Fallout New Vegas. Well, I have to admit that said expectations were not totally met. Let me put it clear: it's a good game at all. Maps are delightful, combat system is OK for me, even XP system is not an issue, some enemies are quite a challenge and story is quite good. Quite. And here's the point. Sadly PoE can't put up a fight against masterpieces like KOTOR 2, Mask of Betrayer or Planescape Torment. Story is quite linear and the majority or NPCs are simply boring, save for a bit of 'em (the cleric Durance, the Grieving Mother and maybe Eder). I won't say it's boring, but I can't say I'm totally satisfied either. It's a good game from a company which until now made just masterworks...so it's a "downgrade" by Obsidian, IMHO.
I stopped playing the game after about 13 hours. There's just too much micro-management of me, and the manual pausing during combat is simply not my style. Since this game is based on the D&D combat system, I simply don't get why it had to be real-time. Had it been turn based, it would probably been so much better.
Another thing this game fails to properly adapt from pen & paper RPGs is the proper complexity and reward of combat. In a proper P&P RPG, you have about ten combats per level, and the combats are complex, tactical, and take lots of time without getting boring. Here, combat is overly repetitive, which is made even worse by the fact that the combats don't last so long, meaning you have to repeat the exact same steps over and over again in rapid succession.
Finally, the music. I will never understand how people can botch the music like this, when there are so many great examples to learn from. I eventually muted the music and replaced it with soudntrack from Monster Tale, which instantly made the game more playable for a couple of hours or so. Then the repetitiveness became too much for me.
As a last note, it probably is not repetitiveness per se, but the specific kind of repetitiveness found in this game that kills it for me. I've played plenty of RPGs which had me do the same thing over and over again for a hunred hours without getting bored. I'll leave figuring out why this game fails to grip me like this to someone else.
If you want to play a good RPG, I'd suggest looking at games like The Legend of Heroes instead.
My respect for the good will to create a decent clone of Baldur's Gate. Those who love a sheer endless world of the (in huge parts community-created) Baldur's Gate Trilogy will be disappointed by the missing depth and the tiny size of the PoE world as well as the missing opportunities to write great mods like "Shadows Over Soubar" or "The Dakest Day". We should not forget: It was the possibility to create (charge-)free community expansions which made Baldur's Gate a great game - not the plain vanilla versions, not additional commercial stuff.
Nowadays, even simple tools like the IEmod were taken from the community and commercialised - fast money beats community interests. Not to speak about the idiotic proprietary file formats you can't get any information about, not to speak about the dull emphasis on strategy and micro-management, not to speak about annoying restrictions and counter-productive hard-coded rules (like being bound to an attacker coming too close while you attack with ranged weapons), et cetera.
All in all: Maybe a great game for those who never played Ultima, Wizardry or BG, but at best an average game with conceptual flaws for senior RPG players like me (who still run a fully blown BGT installation...).
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