Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Bend the world to your will, as you explore the depths of infinite possibilitie...
Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Bend the world to your will, as you explore the depths of infinite possibilities, including detailed character customization, total freedom of exploration, and more meaningful choices at every turn.
Immerse yourself in a deeper single player RPG game experience - enriched with cutting edge technology and features, Deadfire builds on the foundation of classic D&D gameplay with vastly improved graphics, deeper game mechanics and a whole new hand-crafted adventure where choices truly matter.
Discover the new region of the Deadfire – plot your own course by ship and explore the rich and exotic islands of the archipelago region, discovering new places interacting with their inhabitants and engaging in a variety of quests at every port.
Build your party and customize your companions – choose from 7 different companions to join you on your quest and assign multiple classes and deeper abilities for each. Witness their personal relationships and interactions unfold with the addition of the new companion system.
Captain your ship across the seas – as your stronghold on the seas, your ship is much more than simply a vessel for exploring. Upgrade your ship and crew and choose what skills you improve in order to survive dangerous encounters along the way.
Takes everything good about the first game and improves on it while cleaning up everything annoying or broken. A super well done and immaculately polished game that delivers on the promise of a open ended story better than anything i've played.
Pillars 2 updates the engine and the mechanics of the previous game to a more enjoyable level, bringing forth a far better gameplay system. However, this comes at the price of the writing, which was not up to the level of the first game. Overall though, I think the gameplay improvements balance out, and the DLC especially raises the level of the game to an enjoyable state. Definitely worth a look, even if you're not a fan of real-time with pause combat, as they've added a turn-based mode.
I was put off from buying this for a long long time by the somewhat mediocre reviews on here but I was very pleasantly surprised.
The bottom line here is that if you enjoy infinity-engine type games like Baldur's Gate and (more recently) the Pathfinder games, you'll enjoy this.
The writing is really very good for a cRPG - probably the game's main strength - and continues the previous game's interest in playing with philosophical and metaphyical themes in what is otherwise your standard cRPG story, albeit set in an unusual and evocative Caribbean-type setting. As other reviewer have noted, you are dumped into a four-way political conflict over dominion of the Deadfire Archipelago and all the four sides (amongst whom you will eventually have to choose) have plausible and sympathetic reasons for wanting things to go their way - there are actually meaningful choices to be made instead of the usual tiresome 'goodies vs baddies' fare. The setting's 'Gods' (really just powerful beings) are more present in this game than the first, and the story is altogether better for showcasing their petty Greek Pantheon-type squabbling. Your companions are also very well written on the whole and it is a bit of a shame their quest lines are so short - seems a missed opportunity to spend more time with a group you'll probably grow quite fond of.
The game itself is a bit too easy for its own good, which is its main flaw for me. If you've played Pathfinder: Kingmaker on anything above normal difficulty, I'd recommend cranking it up to max difficulty and even then you'll probably still find it gets a bit too easy after mid-game. The problem is partly that the game hands out experience too freely so that you'll hit max level well before you're done with the game, after which point you'll just steamroll through most encounters, making for a boring experience towards the end.
Still, if you like these kinds of games this is a really fun romp that'll keep you entertained for 100+ hours!
Lemme get some things out of the way first. The story is fantastic. The story had me near tears at times with how powerful, awe inspiring, and beautiful many of the themes were. Eothas was simply absolute perfectly written and performed, I wish that had been longer. The deep philosophical themes help further push this story into the realm of highbrow entertainment. I imagine those who know little-to-nothing about philosophy in general may have found the story lacking, pacing aside. I cannot possibly explain how perfect the Eothas part of this game I just loved, I couldn't wait to talk to him again and learn more about the character and his motivations. This is where we begin to have issues however:
Because Eothas is so well done, and because many likely wanted to rush the game to talk to him as the story progresses, the game seems create dumb barriors that make no sense that stop you from rushing, which normally wouldn't be a huge deal if the game also didn't constantly remind you of how much of a hurry you should be in. This sense of urgency it forces on you ultimately hurts it, and it does this even with much of the DLC as well. For example, Eothas will say "I'm going here, I will not wait long" and you may want to do that, but you can't because the game makes you do a ton of petty crap (or grind) in forced-preparation for much of those meetings where he says practically the same thing, why tell me to rush if you're gonna force me not to. Don't tell me to hurry if I can't, and don't tell me to rush at all if the game is already too short.
Rant aside, there are other small issues, like so much space but so little to do. I played for nearly 70 hours, which is 30 more than what GOG says is the average playtime. Very little to explore given the amount of space. Durance not being in the game was sad.
Other good things: Loved the pirate theme, the boat combat, the OST, the new cultures, and all the lore you stumble upon that connects masterfully PoE1 to PoE2.
At the time I bought this game, I read several ratings that the Mac port doesn't work. I can tell you it DOES work! I have a iMac 2017, 5K with the Radeon Pro 580. It runs smooth and after playing 4 hours and 16 minutes no crashes or what so ever. I can imagine that running something like this on a Mac Book, could give problems.
The game: For me it' has been a very long time since I played games like this. I guess the first Baldurs gate and Neverwinter nights. I haven't played the first part of this game. It took me a few hours to get into the game, but once in it I hardly can stop playing.
It's a lot of reading, but the story line so fat is very cool. Graphics look great and the sound and music fits perfectly. I guess I have something again to fill up my evenings again.
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