Posted on: May 28, 2018

bourdenas
Verified ownerGames: 438 Reviews: 3
Underwhelming and tiring story
I got very tired of the divine story telling of of PoE, but in this installment it got even more boring in term of world building than the last. The previous one at least had its great moments. It throws loads of lore that is pretty boring tbh. It really feels like a cheap D&D wannabe because we cannot afford the licence. The story itself is very uninspiring, Mostly because at the end you end up wondering, whether you had any agency in it. It creates this fake urgency for resolution while at the same time asks you to waste time running errands around the map. It creates caricatures (ffs say Ekera one more time...) of Polynesian / colonial stereotypes. The voice acting while good becomes painful to listen to with the silly additions of ekera, ac, and other taglines that try to make the setting exotic. Pirating and maintaining a ship is as boring of a chore as one can guess, but at least better than keep management which is a very low bar anyway. For a game engine that is unable to load locations in < 2sec the game requires you to switch and revisit too many loading screens. I think spend more time loading than playing. I was asking myself hard if I wanted to complete quests that required me to to travel 5 screens to just report my completion. Underneath all this poor world building and technical anachronisms you can scratch a relatively fun to play tactical combat game. I liked the multiclass system a lot, and finally a game that doesn't try to make wizards useless per-rest casters as the first installment in the series. Visuals of prerendered backgrounds are also stunning in every single screen (at least there is a reward for waiting forever to load). Also I quite enjoyed some of the dungeons that were spread across the archipelago. They were a great break between nonsense "ekeras" from chatty officials that were trying to distract you from the actual story line.
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