Posted on: November 1, 2010

CaveSoundMaster
Verified ownerGames: 335 Reviews: 7
How to make a Z-grade horror movie enjoyable
First of all I don't agree with what many reviewers complain about - lack of complexity of puzzles and short playtime. Firstly becouse this game has enormous amount of "unnecessary content". If you only focus on what's necessary, you finish the game in mere hours. Finding all the "cool" stuff is quite tricky. I haven't seen the game with so many stuff you can miss if you follow just the main plotline. Secondly the game was MEANT to be simple and movie-like. It's like accussing a netbook that it has a small size monitor. Sure playing SHD movies won't do but that's not what the netbook is for. That being said, one must admit - the script is awful and consist of the most cliched horror tricks, acting ranges from mediocre to terrible, music, camera angles, directing, tension - all of this is plain silly. If it was a movie, i wouldn't bother. But as an "interactive movie" it has its charm. First of all, as a piece of gaming history. Secondly, i actually immersed myself in the gameplay, just by the fact that I was directing the protagonist, that i was the player, exploring the mansion, wondering what happens next. Thridly, well, it's just unexplainable, this kitschy, nostalgic charm. The creators were too much focused on the ideal of an "interactive movie" so they tried to force on the player what i would call "fake replayability". By that i mean that if you do things in the certain order you progress further without being able to backtrack and see what scenes you have missed and most of the time you cannot reload becouse there's just one save slot. If you die at the end and choose to quit instead of retry, then the whole game saves as a "movie with a bad ending". That's a bit unfair. If you want a really good fmv type game, see Gabriel Knight 2. If you're a kitsch-loving freak or are interested in the history of computer gaming you have to take a look on this one.
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