Posted on: November 4, 2021

GerardDG
Verified ownerGames: 236 Reviews: 54
Kinda like a colony walking simulator
I had a good time with Per Aspera, but I can definitely see where the criticism comes from. The conveyor belts and resource management might conjure up comparisons with Factorio or Surviving Mars or a Sim City type game. It really isn't like any of them. The 'threats' and challenges in Per Aspera barely gave me pause at any stage of the game. Meanwhile, the construction and terraforming goals were such that even at 16x multiplied speed, much of my time was spent waiting for the next progress meter to fill, almost giving it the feel of a walking simulator. That sounds like a bad thing, maybe? But I'm dualboxing and I rather enjoyed that I could do other stuff in between. It fits with the titanic task of rendering Mars habitable. The lack of complexity does kind of grate, however. Resource production only has two tiers. Colonists require only two resources. Trees, lichen and cyanobacteria look pretty as they spread across Mars, but there's very little practical management required, nor possible. The rising water levels and oxygen levels pose either a small or huge obstacle. But either way, they won't affect your game after you solve the immediate issue. All in all, at any given point in the game, most of your problems can be solved just by waiting. The narrative parts of Per Aspera stuck with me after playing. The narrative is quite engaging, not to mention pertinent to the future of the human race. We have to consider these matters that the game raises, if we're ever going to consider colonizing the red planet. Billionaires and governments going into space is a horrible, neverending curse that will destroy us. We have to build ethical space programs, with sustainable environmental and psychological oversight, while any AI guidance at that time must be carefully cultivated.
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