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Per Aspera

in library

3.8/5

( 44 Reviews )

3.8

44 Reviews

English & 7 more
Offer ends on: 07/10/2025 09:59 EEST
Offer ends in: d h m s
29.9917.99
Lowest price in the last 30 days before discount: 7.49
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Per Aspera
Description
Includes free DLCs: Green Mars, Building Paint Pack and Home The surface of Mars is littered with Humanity’s failed attempts to colonize its surface. This time will be different - this time there is no room for human error. Per Aspera is a planetary simulation game that combines hard...
Critics reviews
86 %
Recommend
PC Gamer
85/100
God is a Geek
8/10
Softpedia
9/10
User reviews

3.8/5

( 44 Reviews )

3.8

44 Reviews

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Product details
2020, Tlön Industries, ...
System requirements
Windows 10, Intel Core i5-7400 / AMD Ryzen 3 1200, 8 GB RAM, NVIDIA GeForce GTX 1050ti / AMD Radeon...
DLCs
Per Aspera Original Soundtrack, Per Aspera - Blue Mars, Per Aspera Audiobook, Per Aspera Art Book
Time to beat
19.5 hMain
26 h Main + Sides
48.5 h Completionist
24.5 h All Styles
Description

Includes free DLCs: Green Mars, Building Paint Pack and Home


The surface of Mars is littered with Humanity’s failed attempts to colonize its surface. This time will be different - this time there is no room for human error.



Per Aspera is a planetary simulation game that combines hard science fiction and base building and takes the experience planet-wide. Step into the role of AMI, an Artificial Consciousness with the prime directive of terraforming Mars for human colonization.

FEATURES:

  • Balance a complex well of resources to build interconnected structures that span the entire planet.
  • Customize your planet with branching research trees that allow players to tailor their terraforming plan — Develop new technologies, steeped in real-world science, to create a thriving interplanetary civilization.
  • Cultivate relationships with your human colonists and ensure their continued survival on Mars’ unforgiving surface. How you choose to forge these relationships will impact how your mission concludes.
  • Uncover the mystery of a threatening presence on Mars and defend your colonies from unknown and combative forces.
  • Immerse yourself in a rich, compelling narrative or take your time and craft the perfect Martian landscape with Sandbox Mode.
  • Includes the immersive voice acting talents of Troy Baker, Phil LaMarr, Laila Berzins, Yong Yea, Lynsey Murrell, and Nneka Okoye.



Using scientific theories proposed by real space agencies and geographical data directly from NASA, Per Aspera presents life-like conditions and challenges steeped in theoretical science.



Per Aspera contains a rich narrative that presents players with difficult decisions with planet-wide consequences. See the world through the eyes of an infant AI as it traverses a complicated ocean of self-discovery and shapes the fate of the human race. Navigate your ever-evolving programming to adapt to morally challenging concepts and forge relationships with the human colonists that look to you for their continued survival. The choices you make will impact how your mission ultimately concludes.



Keep your wits about you as this is not the first time humans have tried to tame the Red Planet. Expose long-forgotten relics of Humanity’s failed attempts, learn from their past mistakes, and uncover a looming menace that threatens to see you fail at any cost.

© Copyright 2020 Tlön Industries. Developed by Tlön Industries. Published by Raw Fury AB. All Rights Reserved.

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Goodies
Contents
Standard Edition
Deluxe Edition
Soundtrack (mp3)
Soundtrack (wav)
Audiobook
artbook
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
19.5 hMain
26 h Main + Sides
48.5 h Completionist
24.5 h All Styles
Game details
Works on:
Windows (10, 11)
Release date:
{{'2020-12-03T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
1.8 GB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
Português do Brasil
audio
text
русский
audio
text
中文(简体)
audio
text
日本語
audio
text
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User reviews
Overall most helpful review

Posted on: December 4, 2020

kojak2091

Verified owner

Games: 50 Reviews: 1

High potential let down by poor balance

90% of this game I spend waiting for minutes on end at max speed just so miners to finish so I can produce something of a higher tier or a building can finish. The story seems intriguing and the concept of the game seems fun. The balance is just bad, though. Regardless of difficulty selected, the only challenge in the game seems to come with the RNG of which resource nodes you get. The UI/UX is also clunky with selecting buildings you want to select is a chore in not highlighting something else too close. Maintenance drones don't prioritize buildings based on their state of disrepair, but just fill up buildings to 100% before repairing the next building. There aren't view tiers for seeing specific building types so often finding mines and factories to upgrade is a chore. Terraforming the planet costs about as many resources as simply maintaining your existing base. There's no alert for when your buildings are destroyed and there's no wait to auto rebuild when meteorites destroy them. If the metorites destroy a colony building you just lose the colonists and there's nothing you can do. Even if you could manually move colonists to a different building it would take too long to do. This feels like a rant of points, but I feel like I haven't begun to scratch the surface of minor issues this game has that just build up. It's quite disappointing as the characters are actually interesting, the story seems exciting, and the concept of the game itself is something I'm highly interested in. It just lacks balance and polish. Not sure why the balance is this bad though.


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Posted on: December 5, 2020

Skirlasvoud

Verified owner

Games: 72 Reviews: 8

Can be satisfying, despite shortcomings

Mine will be the third review for Per Aspera on the GoG storepage. The other two are negative and do a good job of pointing out flaws. Still, as a fellow management geek, I thought I'd write down where I think it succeeds. One of the best things about Per Aspera, is how satisfying progress can feel. You play as an AI, terraforming Mars through base-building. In one of the game's philosophical queries, you get to decide if you feel the base is part of you - functionally your own giant body. I'd say that Per Aspera succeeds at that impression. Plop down a building and the automated roads towards neighboring structures are spawned spontaneously, quickly forming tarmac arteries across Mars' malleable blood-red canvas. More than in other management games where you decide the fate of every tile, Per Aspera gives you the feeling of snappy power. Are there times you need to wait for resources, can the game's automation be daft, and have the devs made excruciating oversights within the game's finer details and its user-friendliness? Yes, and don't think Per Aspera can't get frustrating. However, the game does succeed at eliminating much of the micro-manage minutia of other titles this way, allowing you to focus on the big picture. And that big picture can be immensely gratifying. Even when waiting, seeing your resources zip about your ever expanding web across the planet, is a delight. In most management games, your sprawl is a succession of smaller steps within a limited playground. That sprawl can be beautiful, but your cleverness is at street level. Per Aspera inverses this dynamic by giving you an entire planet to play with and the challenge is how to design larger systems that make the detailed stuff work optimally. The fruits of your labor are suitably grand, turning Mars from a red desolace, into a nearly unrecognizable garden. At least, Per Aspera one-ups most other colony management titles in scope and size, even if that size doesn't always fit comfortably.


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Posted on: December 5, 2020

Highzenberg

Verified owner

Games: 1331 Reviews: 9

Not worth the effort

The tease of a narrative focus where you might get to guide the attitude of a planet spanning AI is interesting, but this game is let down by poor implementation of basically every mechanical decision. Resources are random, but the demand is skewed to need some far more than others. You can get a tiny trickle of new resource nodes by scanning, but not enough to keep your base going (and they're random). New resources can be spawned by producing another lander, but that requires a steady supply of relatively high level products to do. So you spend your time constantly on the threat of annihilation by starvation. And constantly waiting for resources to be produced to allow you a small measure of new raw materials. Until you progress in the campaign and discover a massive zone of high density resource deposits. Which is in a sea bed your own terraforming efforts will drown and make inaccessible 20 minutes later. And that's assuming your base isn't choking to death on its own traffic jams. So you have a choice between a story campaign that's crippled by the poor city builder, or a sandbox mode that's *just* the city builder. If you want to make Mars habitable, play Surviving Mars. If you want to be constantly worried about resource income, play Banished. If you just like a sci-fi city builder you have Planetbase or maybe Aven Colony. There's no reason to bother with thus until there are some massive overhauls of the core city building mechanics.


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Posted on: December 10, 2020

casual42

Verified owner

Games: 18 Reviews: 1

Efficiency-focused player's nightmare

Unfortunately, I don't have words to describe worker order assignment and pathfinding in the current (patch2) version of Per Aspera other than "bad". You don't have to build a large base to run into these issues. Here are a couple I've run into almost immediately (hard difficulty). Early game base after the first colonists arrive, about 7 worker hubs. One of the workers keeps carrying steel back and forth between iron mine and steel factory right next to each other in an endless loop, not doing any useful work whatsoever. Fresh restart, building first mines and factories leading up to the drone factory. The only worker is carrying iron to the steel factory using a roudabout road that was historically built first (via a powerplant, another mine and the landing module) not via the much shorter road that was connected later. I enjoy the challenge of building efficient layouts just as much as I enjoy the premise and the plot of the game. When the game is challenging not due my choices, but due to programming, it quickly kills any motivation to proceeed. I hope pathfinding is improved in upcoming patches at least to the level where the issues are at least not base-breaking, and looking forward to give the game another go in a month or two.


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Posted on: March 12, 2023

AzureBreeze

Verified owner

Games: 19 Reviews: 2

What Surviving Mars should have been

I have to say, I keep being surprised by the negative reviews I see - this is one of the best games I've played in years. It's slow paced, thoughtful, and I found it an entirely enjoyable experience. I'm an absolute sucker for logistics / base management games, and while Per Aspera can feel a little clunky occasionally, each patch has delivered QOL improvements and addressed some of the clunkiness. Keep in mind that I'm reviewing this three years after most of the others. The game has had three years to shake off its growing pains. The best part of it, though, is the story. The voice acting is simply amazing; several points in the story almost brought tears to my eye, and another left me quite well spooked. AMI and the surrounding cast are wonderful to listen to, and I encourage anyone who buys the game to play it blind and without spoilers. If you like logistics


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