Pathfinder: Wrath of the Righteous - Enhanced Edition
Description
Brace yourself for new adventures set in your favorite universe thanks to the The Last Sarkorians DLC!
You can also get Pathfinder: Wrath of the Righteous - Season Pass here.
You can also get Pathfinder: Wrath of the Righteous - Season Pass 2 here.
Discover the StoryYour path will lead y...
Windows 7, Intel(R) Core(TM) i3-2310M CPU @ 2.10GHz, 6 GB RAM, NVIDIA GeForce 940M, 50 GB available...
DLCs
Pathfinder: Wrath of the Righteous - Visitors from Morta, Pathfinder: Wrath of the Righteous - Paint...
Description
Brace yourself for new adventures set in your favorite universe thanks to the The Last Sarkorians DLC!
You can also get Pathfinder: Wrath of the Righteous - Season Pass here.
You can also get Pathfinder: Wrath of the Righteous - Season Pass 2 here.
Discover the Story
Your path will lead you to the Worldwound, where the opening of a rift to the Abyss has unleashed all-consuming terror across the land. For over a century, the neighboring nations have fought fearlessly, trying to drive the enemy back — but to little avail.
Now, you have the chance to put an end to this conflict, but the path to salvation is far from clear-cut. Will you become a shining angel, backed by noble paladins? Or a powerful necromancer with hordes of immortal undead in your thrall? Or something else entirely? Lead your army and challenge mighty demon lords. Your crusade will set in motion a chain of events that will leave you — and the world itself — forever changed.
PLAY YOUR HERO, YOUR WAY
Create any character imaginable with the flexibility, richness, and depth of the Pathfinder First Edition ruleset. Choose from 25 classes, 12 character races, and more than a thousand spells, feats, and abilities to suit your personal playstyle.
FOR EVERY CHOICE, A CONSEQUENCE
Your decisions have more weight than ever before. Your goal is clear, but you must forge your own path to it. Who will die, and who will live? Who will stay, and who will go? Make your choices, and watch the world around you change.
A NEW WAY TO FIGHT
Enjoy two combat modes as you slay your enemies – real-time with pause or turn-based. Switch between them on the fly, so you can always take things as slowly — or as quickly — as you like. The unique Pathfinder ruleset also allows you to perform advanced combat maneuvers, like mounted combat. Use them wisely!
GATHER YOUR PARTY
A cast of more than 10 unique companions is ready to join your cause. Earn their trust and respect, and they will have your back no matter what dangers lie ahead. And if you get on their bad side, well… Maybe it’s time to part ways.
LEAD THE CRUSADE
You will need much more than a party of adventurers to cleanse the land of its demonic scourge. Take command of the crusaders and lead them to victory – both as a strategist, controlling the battle from above, and as a field commander, in a new tactical combat mode.
CHOOSE YOUR PATH
Explore nine unique Mythic Paths: obtain extraordinary abilities and shape everything that comes next. Your decisions might transform you into a celestial Angel, a raging Demon, a powerful Lich, a cunning Trickster, an otherworldly Aeon, a rebellious Azata, a wise Gold Dragon, an insatiable Swarm That Walks — or remain mortal and walk the arduous path toward becoming a living Legend.
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Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
If you liked Pillars games and the games they are based off of you will probably love this game. Something that this game did better then any I've ever played is how it makes you feel like a true hero. Does it have some flaws? Sure, but they pale in comparison to what it does right, which is a LOT.
The most important part of an RPG is the storytelling. This game, it never felt like I could care about the story. the main character feels cookie-cutter, no background at all. Most of the companions, even those with background, I cared about even less, and the game forced me into accepting characters that were written at a relatively low quality and very obvious who was really a villain, who wasn't.
That could be partially forgiven if the mechanics worked well, but they just didn't. The game was designed to be very difficult, artificially so, such that unless you play specific optimizations, knowing in advance what you will encounter, you are likely to get destroyed. Again and again. Note, that's on "normal" difficulty, not one of the extra high difficulty levels aimed at people who prefer such.
Several areas are designed in ways that can induce vertigo in those who are susceptible, with no warning of the design elements.
Overall, I just found too many "routine" monsters that were immune to everything a "normal" party had at that point, including having an armor class so high as to be effectively immune to physical attacks. We're not talking end-game bosses here, but monsters encountered around level 10 (in theory, close to half-way through the game), being as hard to deal with as the end-game bosses in the preceding game from a pure statistical perspective -- yet encountered ten levels earlier.
The changes in traps (must carefully move a character around to find the "trap deactivation point" way away from the trap) also reduced enjoyment in the game.
I love this game, but it is clear that it is unpolished and the intention is to fix the bugs down the road. Playing now can be quite frustrating.
View the game as an early access and expect to play the final version in a few months.
I do enjoy the game. Really! For a RPG, it is as deep and wide as a mountain lake; deep in lore, and wide in content. One can spend hours in Character Creation, designing builds, and imagining various races, classes, and characters one would be enjoyable to see as their Mythic being. And one can choose as to the gameplay choices: Turn-Based, Action, or a mix of both, so the player decides how to swim in this epic title.
I adore the idea that one can play epic legends; not just another trip to the low level wading pool often associated with the genre. One can tire in such games from the usual vermin and humanoid encounters. This game allows for one to be elevated to combating creatures of the Planes, and terrible beasts of lore. And the player may choose to have Saves, tutorials, and tips as a lifeguard at hand, or not. Freedom of choice is a wonderful resource!
But then one encounters Act 4. It is frustatingly challenging; so much so that I took a break of a year before giving it a go again. And I am doing better, but this section is such a slog, it quickly wears one down with fatigue; in game, and in RL. And I cannot approve of such game design. I basically can survive a couple of encounters, then I can choose to rest again, or push forward with dwindled resources. It took four sessions to advance one quest, and that was a side mission at that. Tiring.
Now I am around 300 hours due to my choice of playing Turn Based combat, and am not even at the final Chapter; am still mired down in this level. And while I adore the characters, stories, and possibilities of what may happen, I am also fatigued by the repetative gameplay I must seemingly endure to get there. And still have yet to play any of the DLC!
So I do like the swim thus far, but be warned that one may not reach the shore on the other side.
I played for ~300 hours on one play through, constantly trying out new builds. The customization is insane for a CRPG, the narrative is equally heartwarming and blood-pumping, and the soundtrack makes you completely resonate with the events of the game
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