Posted on: December 31, 2024

Flawlessjess
Games: 3 Reviews: 13
Top tier game
Top tier game
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This product is based on tools and technologies ©2018, My.com B.V., Owlcat Games. Certain tools and technology also used in this product are © Unity Technologies, 2018, © 2006–2018 Audiokinetic Inc., © 2008-2018 Syrinscape Pty Ltd.
Posted on: December 31, 2024

Flawlessjess
Games: 3 Reviews: 13
Top tier game
Top tier game
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Posted on: March 29, 2025

TheOtherRalph
Verified ownerGames: 28 Reviews: 5
A glitchtastic mess of a game.
This game was nothing but glitches for me. To start with, you have a character called Lindzi, who for some reason on multiple occasions when I would have her cast Cure Light Wounds on a teammate she would instead cast one of her offensive sells. This happened enough times that I could rule out me misclicking. Before I stopped playing I would click to have her cast a spell, only to start wandering the map. A major glitch occurred with the nightmare quest of the game. You are to receive nightmares from an undead, and you are to seek him out, else your main character receives major penalties. The penalties did not fire off in my playthrough until the third or fourth time I received the nightmares, so it took me a while to figure out what was the cause of the issues, which majorly impact gameplay. From there I thought you were to follow the quest the undead bestows upon you, rather than continue what I had been doing. I managed to eat up a lot of time and resources trying to do that, only to get a message telling me I was dawdling on the quest I left to deal with the curse. Combat is borked. Alchemist Fire is to do damage on a direct hit, then damage again the following round. In about ten combats I only saw the second round of damage occur once, no matter how many direct hits I had scored. There are also major discrepancies between the pop up listing of hit results, and what you read if you hover over the combat log. There was often no rhyme or reason between the two when compared. I also had a time where I successfully made a skill check to identify giant frogs, only for the game to give me the stat block for wolves that I had yet to encounter in that area. Sometimes changing a weapon in combat was a free action, other times it took the entire round for a character. Also, I bought the Imperial edition of the game, which is to come with a bonus pet and magic item. Neither one loaded for me, and I checked a guide to make sure I was doing it right.
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Posted on: September 2, 2019

Soren_AI
Verified ownerGames: 142 Reviews: 2
Amazing
I've never played this type of game before and i only stumbled across it after being intrigued by D&D (of which i know nothing about) after giving this game a chance i immediately spent nearly 40 hours into it simplistic gameplay, very interesting story (so far im not too far in) highly addictive worth every cent / penny
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Posted on: January 28, 2020

basildazz-1
Verified ownerGames: Reviews: 17
Amazing Game
Wonderful graphics, interesting story and good music, a marvellous evolution on from Temple of Elemental Doom. The gameplay is enjoyable, my only conceits would be for some generic stories for mercenaries and maybe a little more use for the countless items and baubles accrued on ones journey.
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Posted on: September 11, 2020

0ritfx
Verified ownerGames: 310 Reviews: 6
Good source material, bad implementation
I write this review 2 yyears after the release. I am over 50h into the game. Trying to finish it for the 2nd time and for the 2nd time I cannot do it due to the incompetence of the development team. Patches can and will render your savegames impossible to load, so you are stuck waiting for the next ones to fix them. Bugs will render your characters useless and you will not be able to work around them. The source material is great. Acting, sound, art all are great. But I cannot enjoy them if I suddenly I cannot either interact or command a companion as a result of an unskippable quest. The game is a buggy mess. Maybe Owlcat will learn and make the next one better, but so far bugs keep disappearing in one place only to show up in another. The game could be so much, could be so great if it were actually implemented by a team that knows how to do it.
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