Posted on: October 31, 2019

TheUnforgiving
Games: 230 Reviews: 1
Better storytelling than its source
As someone who has both DM'd and played in Kingmaker tabletop campaigns, the story in this game has been considerably tightened up and is generally more coherent than the original Adventure Path, which was easily one of the worst parts of the AP. The characters here are stronger, more time is taken to explore motivations, and in general it benefits from being in a CRPG, where the standards for writing are more rigorous. Unfortunately, the game capitalizes on little else. Adapting the Pathfinder ruleset to a CRPG is already inadviseable, but it managed create an adaptation that perpetuates some of the worst wargamer-y, rules-lawyer-y design stereotypes that have stained D&D's reputation for decades. Pathfinder works as a tabletop because there's a Gamemaster to manipulate rules and circumstances based on the party to both accommodate and challenge them. With the removal of the GM, the game must be run Rules-As-Written, which means a lot of little assumptions made by the tabletop rules become problems that compound each other: Magic loot is frequently unsuitable to what the party needs and uses, particularly if anyone uses rare, unusual, or exotic weapons A fair encounter can turn fatal in an instant because of a bad roll at the worst time. The 1d20 mechanic is notoriously swingy and leads to random difficulty spikes if a GM isn't there to react accordingly. Some threats can only be countered by certain spells and potions, but you have no meaningful abililty to do recon and therefore no meaningful opportunity to prepare. Et cetera. The result is a game that is extremely non-adaptive and where tense moments and overall story pacing are ruined by having to repeat fights or entire sections because of bad luck. Which is a shame because the story is so good. The game would have been better served by building its own rules from scratch which evoked the feeling of Pathfinder's, but were better suited to the constraints of a CRPG, like HBS did with Shadowrun.
Is this helpful to you?