Posted on: June 29, 2019

Spirittt
Verified ownerGames: 79 Reviews: 5
Unpolished and not on par with originals
I recently played through the original Descent and Descent 2. I was very excited about Overload. - What made Descent great was the combat and the movement. What this game completely misses is how important the clear color coding and sounds of the enemies were. Here everything has the same bland dark color, there are no audible wakeup sounds. Instead you get bloom² and shiny explosions. - Everything about the combat sounds is muffled. - Constantly maxes out the CPU, making the fans spin loudly. Yes I tried vsync but I guess my system is too slow. - Terrible performance for no apparent reason. Yes, my system is 5 years old but it can run games with similar graphics and complexity without breaking a sweat. If this was not so bad, I would probably give one more star. - Mission briefings have the worst kind of skip, the text fades in so slowly and if you don't want to sit through that painful process you can only SKIP, missing the story. - First mission already introduces 4-5 enemies and tactics against them. Who is gonna read all that and then even act on it? Descent did this so much better, slowly and carefully, level by level. This gave a great sense of progression and excited me. - Vital story bits seem to be hidden in secrets... - Lots of lights and unnecessary details that make it hard to concentrate in all the sharp, base parts. On the opposite side, the rock sections look very smoothed and unrealistic with no interesting changes in their textures at all. - The automap has an fade-in and fade-out animation that takes a second every time you open it. Dear god why?! - Automap navigation is utterly bad. - To even finish the first mission, I had to watch a playthrough. No, you don't have to do anything with the BRIGHT RED FLASHING reactor or even think about the BRIGHT RED FLASHING exit door. Instead, you have to fly to a specific position high up the rock area, because some reason.
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