Revival Productions is proud to present the ultimate 6-degree-of-freedom shooter, OVERLOAD, from the creators of the classic game Descent. Overload combines intense action with awesome graphics and effects to create the ultimate zero-gravity shooter. Overload features an engaging single-player stor...
Revival Productions is proud to present the ultimate 6-degree-of-freedom shooter, OVERLOAD, from the creators of the classic game Descent. Overload combines intense action with awesome graphics and effects to create the ultimate zero-gravity shooter. Overload features an engaging single-player story campaign, intense survival mode, online multiplayer, VR support, and a variety of customization options to give the player an intense experience with a high degree of replayability. Destroy robots, rescue survivors, blow up the reactor, and escape before the whole thing explodes!
Single-player story campaign with 15+ FULL-SIZE atmospheric levels
Upgradeable player ship and 16 weapons with multiple upgrade options
20+ terrifying robot types and 3 massive bosses
12+ Challenge Mode levels with Infinite and Countdown variants that change the focus to Survival or Efficiency
Pulse-pounding soundtrack by Dan Wentz (DESCENT 2), Allister Brimble (DESCENT 1 REDBOOK), and Jerry Berlongieri (DESCENT 3)
Epic story by the writer of FREESPACE 2
Achievements and Leaderboards
Numerous level challenges including lava, forcefields, enemy turrets, lockdowns, ambushes and secret rooms
Intense Multiplayer action with up to 8 players
Customize your ship with modifiers, loadouts, and visual enhancements
10 levels for a range of match sizes
Ranked and private matches with a variety of rules and options
LAN matches (requires one PC as a dedicated server)
Virtual Reality support for Oculus and Vive
Highly customizable and remappable controls
Supports all major input types: Mouse and KB, Gamepad, or Joystick and KB recommended
Five difficulty levels ranging from a casual challenge to very punishing
Speed Run mode and advanced stat-tracking
Automap and Holo-guide help you navigate the complex levels
This is not just the simple return of an icon who has made history in the beautiful world of video games. It is its enhanced, improved version. Superlative graphics, music and sound, with the action and gameplay of the real Descent (1 and 2). Well done.
I loved Descent, and Descent 2, and wasted many hours of my youth fighting my way through seemingly endless barrages of hostiles. Overload is FANTASTIC, from design to handling to navigation and the campaign is well thought out, beautifully scripted and really enjoyable.
PLEASE consider releasing a proper DLC produced by the game designers, I'd be sure to buy it as would many I suspect.
... I'm going to have to rain on the parade a little bit. Many of us from the original Descent generation were never expecting to get another descent game after Interplay went bankrupt and descent 3 didn't sell as well as they would have liked.
Overload was made on a tight budget via kickstarter and that's the beginning of it's problems, basically the original team tried to remake a modern descent on the originals budget or even less if one considers taxes and inflation. Tragically because the original descent developers didn't get the descent trademark that means no one who is a descent fan who doesn't follow the game industry is going to know this game even exists. So its most likely going to die on the vine sales wise with no marketing budget.
The reality is many aspects of overload are not really fun for the long time descent fan. Many of the weapons/guns and lack of after burner really hurt Overload. Because in the long run we wanted Descent 2 /w updated graphics.
The game loses a lot with lack of afterburner and the new weapons don't feel terribly balanced for multiplayer. They work fine for singleplayer or challenge mode but the multiplayer in Overload leaves a lot to be desired.
Basically a lot of 5 star reviewers are really more of an overflow of relief that we finally got a 'modern update to descent' from the original developers but the reality is the developers having not made a descent in so long have lost the spirit of what made descent, descent, and no where is this more in evidence then the single player campaign. Descent 2 had levels and bosses, overload's campaign feels almost like one continuous level cut into sections. There's no clear "end bosses" really and the story takes a very strange downturn towards the end that kind of ruins the universe of descent a bit.
So if you don't mind a game with serious flaws check out overload. Just want to prepare you. This game was made on a tight small budget.
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